Advanced technique
An advanced technique is a series of actions, typically complex and/or difficult enough to require reasonable skill, that results in a benefit to the metagame of a character.
Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the Ice Climbers' chain grabs and desynching techniques, and Fox's waveshine combos in Melee. Reliance of these "exploits" to shape top-level metagames is a common source of discontent amongst new and casual players.
List of advanced techniques
A list of techniques that are notably difficult to perform/require precise technical skill.
- Autolanding
- Bat dropping
- Boost grab
- Chain grab
- Crawl-sliding
- Dash attack cancelled up smash
- Dash pivot cancel
- Dash-dancing
- Drop cancel
- Edge dashing
- Glide toss
- Hilldash
- Jab cancel
- Jab reset
- Jump cancel throw
- Jump-canceled grab
- Jump-canceling
- L-canceling
- Ledge-canceling
- Lock
- Momentum cancelling
- Moonwalk
- Perfect shield
- Pivoting
- Platform cancel
- Power shield canceling
- Reverse aerial rush
- Shield break combo
- Shield platform dropping
- Short hop fast fall l-cancel
- Taunt canceling
- Team wobble
- Tech-chasing
- Up-B cancel
- Wavedash
- Zero-to-death combo
List of character-specific advanced techniques
A list of advanced techniques that can only be performed by one or a few characters.
- Boomerang superjump
- Cape glide
- Chain dance
- Desynching
- Double jump cancel
- Double jump cancel counter
- Double shine
- Dragonic Reverse
- Edge Cape-cancel
- Edge-cancelled eggs
- Flight of Ganon
- Gale Guarding
- Float double aerial
- Infinite Dimensional Cape
- Jab grab
- Laser lock
- Ledgehopped double laser
- Magnet Pull
- Momentum slide
- Parry
- Quick Attack cancel
- Quickdraw
- Reverse angle boomerang
- Samus's extended grapple
- Shellshifting
- Shield break jump
- Short hop laser
- Super Jump (Yoshi)
- Super wavedash
- Tree-grabbing
- Turnip Free Pull
- Vertical spacing
- Wave zap
- Wavelanded laser
- Waveshine
- Waveshine infinite
- Wing dashing
- Wobbling
- Yoyo glitch
- Zap Jump