Super Smash Bros. series

Combo

From SmashWiki, the Super Smash Bros. wiki
Revision as of 13:45, August 22, 2013 by Scr7 (talk | contribs) (There we go.)
Jump to navigationJump to search
This article is about a sequence of attacks in gameplay. For a video compiling these, see Combo video.
The Ken Combo, a well-known Marth combo in Super Smash Bros. Melee created by Ken.
The Greenhouse, a Pikachu combo in Super Smash Bros. created by Isai.
A Ken Combo variation, performed by Wolf in Super Smash Bros. Brawl.

A combo is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:

  • Any sequence of attacks that keeps the opponent in hitstun.
  • Any sequence of attacks that counts as a combo according to the combo counter (which allows for one consecutive frame of non-hitstun).
  • Any sequence of attacks that is very hard to DI (or in certain cases, tech) out of.
  • Any sequence of attacks that cannot be DI'd out of if performed perfectly.
  • Any sequence of attacks.
  • A single attack that consists of multiple hits (see natural combo).
  • Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing.
  • Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.

See also