List of updates (SSB4)/1.1.5 changelog: Difference between revisions

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(For those who are interested (not sure why) My "Meta Knight funeral" is on my userpage. So if you interested (not sure why) try out the strawpolls!)
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This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.


==Bayonetta==
==[[SSB4|Bayonetta]]==
*{{nerf|[[Heel Slide]]'s second hit has more ending lag.}}
*{{nerf|[[Heel Slide]]'s second hit has more ending lag.}}
*{{nerf|[[Witch Time]] has more ending lag.}}
*{{nerf|[[Witch Time]] has more ending lag.}}


==Charizard==
==[[SSB4|Charizard]]==
—
—


==Cloud==
==[[SSB4|Cloud]]==
*{{nerf|Forward smash's third hit has lower knockback growth|119|15.}}
*{{nerf|Forward smash's third hit has lower knockback growth|119|15.}}
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
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*{{nerf|[[Limit Charge]] takes longer to fully charge.}}
*{{nerf|[[Limit Charge]] takes longer to fully charge.}}


==Corrin==
==[[SSB4|Corrin]]==
—
—


==Duck Hunt==
==[[SSB4|Duck Hunt]]==
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
*{{buff|Up smash's third hit has higher knockback growth|153|155.}}
*{{buff|Up smash's third hit has higher knockback growth|153|155.}}
*{{buff|Down smash's third hit has higher knockback growth|110|112.}}
*{{buff|Down smash's third hit has higher knockback growth|110|112.}}


==Ganondorf==
==[[SSB4|Ganondorf]]==
*{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}}
*{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}}
*{{buff|Neutral attack start-up|8 frames|7.}}
*{{buff|Neutral attack start-up|8 frames|7.}}
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*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}}
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}}


==Greninja==
==[[SSB4|Greninja]]==
—
—


==Mega Man==
==[[SSB4|Mega Man]]==
*{{buff|Neutral attack (sweetspot) damage: 2 → 3.}}
*{{buff|Neutral attack (sweetspot) damage: 2 → 3.}}
*{{nerf|Forward smash ending lag increased.}}
*{{nerf|Forward smash ending lag increased.}}
*{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}}
*{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}}


==Kirby==
==[[SSB4|Kirby]]==
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
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*{{buff|All varations of Hammer Flip knockback growth|76|78.}}
*{{buff|All varations of Hammer Flip knockback growth|76|78.}}


==Meta Knight==
==[[SSB4|Meta Knight]]==
*{{nerf|Up aerial damage|5%|4%.}}
*{{nerf|Up aerial damage|5%|4%.}}
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}


==Mewtwo==
==[[SSB4|Mewtwo]]==
*{{buff|Mewtwo is heavier (72 → 74).}}
*{{buff|Mewtwo is heavier (72 → 74).}}
*{{buff|Mewtwo dashes faster.}}
*{{buff|Mewtwo dashes faster.}}


==Mr. Game & Watch==
==[[SSB4|Mr. Game & Watch]]==
*{{buff|Back aerial landing hitbox damage|3.5|4.5%}}
*{{buff|Back aerial landing hitbox damage|3.5|4.5%}}


==Palutena==
==[[SSB4|Palutena]]==
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}


==Samus==
==[[SSB4|Samus]]==
—
—


==Sheik==
==[[SSB4|Sheik]]==
*{{change|Weight decreased|84|81.}}
*{{change|Weight decreased|84|81.}}
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
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*{{buff|Down smash's knockback growth increased|155|165.}}
*{{buff|Down smash's knockback growth increased|155|165.}}


==Zelda==
==[[SSB4|Zelda]]==
—
—


==Zero Suit Samus==
==[[SSB4|Zero Suit Samus]]==
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}

Revision as of 05:12, March 16, 2016

An icon for denoting incomplete things.

This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bayonetta

Charizard

Cloud

  • Nerf Forward smash's third hit has lower knockback growth: 119 → 15.
  • Nerf Down smash's second hit has lower knockback growth: 96 → 94.
  • Nerf Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
  • Nerf Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
  • Nerf Aerial Finishing Touch deals less knockback.
  • Nerf Limit Charge takes longer to fully charge.

Corrin

Duck Hunt

  • Buff Forward smash's third hit has higher knockback growth: 123 → 125.
  • Buff Up smash's third hit has higher knockback growth: 153 → 155.
  • Buff Down smash's third hit has higher knockback growth: 110 → 112.

Ganondorf

  • Buff Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
  • Buff Neutral attack start-up: 8 frames → 7.
  • Buff Neutral attack ending lag: 35 frames → 29.
  • Buff Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
  • Buff Grounded Wizard's Foot (clean) damage: 12% → 14%
  • Buff Grounded Wizard's Foot (late) damage: 10% → 12%
  • Buff Grounded Wizard's Dropkick (clean) damage: 9% → 11%
  • Buff Grounded Wizard's Dropkick (late) damage: 7% → 9%
  • Buff Grounded Wizard's Assault (clean) damage: 10% → 12%
  • Buff Grounded Wizard's Assault (late) damage: 9% → 11%

Greninja

Mega Man

  • Buff Neutral attack (sweetspot) damage: 2 → 3.
  • Nerf Forward smash ending lag increased.
  • Buff Neutral aerial (sweetspot) damage: 2 → 4.

Kirby

  • Buff Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
  • Buff Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
  • Buff Down smash knockback growth: 109 → 110 (early).
  • Buff All varations of Hammer Flip knockback growth: 76 → 78.

Meta Knight

  • Nerf Up aerial damage: 5% → 4%.
  • Nerf Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
  • Nerf Up aerial SDI multiplier: 1.0x → 1.5x.

Mewtwo

  • Buff Mewtwo is heavier (72 → 74).
  • Buff Mewtwo dashes faster.

Mr. Game & Watch

  • Buff Back aerial landing hitbox damage: 3.5 → 4.5%

Palutena

  • Buff Neutral infinite finisher deals more damage: 3% → 3.5%.
  • Buff Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
  • Buff Forward aerial deals more damage: 8% → 9% with its knockback compensated.

Samus

Sheik

  • Change Weight decreased: 84 → 81.
  • Nerf Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
  • Nerf Forward throw has more knockback growth: 65 → 72.
  • Change Forward throw's angle has been altered: 70° → 72°.
  • Change Down throw's angle has been altered: 80° → 77°.
  • Nerf Down throw has more knockback growth: 75 → 90.
  • Nerf Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
  • Nerf Needle Storm has reduced range.
  • Buff Down smash's knockback growth increased: 155 → 165.

Zelda

Zero Suit Samus

  • Nerf Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
  • Nerf Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
  • Nerf Down Throw deals less damage: 7% → 5%, with knockback compensated.
  • Buff Plasma Whip (Sweetspot) deals more damage: 6% → 7%.

External Links

SmashBoards 1.1.5 Community Patch Notes