SSB4 Icon.png

Clown Kart Dash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Changing to fit the standard format. It's important to note that customization didn't exist until Smash 4, same way you would differentiate the way the move operates between Melee and Brawl.)
Line 14: Line 14:
==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
*'''Super Spin Kart''': The Kart's spinout is made into a multiple-hitting attack, dealing up to 9% when all hits connect. The drawback is slower travel speed, less distance, less distance gained by jumping off, and less KO power. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery.
# '''Super Spin Kart''': The Kart's spinout is made into a multiple-hitting attack, dealing up to 9% when all hits connect. The drawback is slower travel speed, less distance, less distance gained by jumping off, and less KO power. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery.
*'''Steamroller Kart''': After an increased delay in startup, the Kart travels faster and [[bury|buries]] anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in air, nor is there any damage on the spin out.
# '''Steamroller Kart''': After an increased delay in startup, the Kart travels faster and [[bury|buries]] anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in air, nor is there any damage on the spin out.


==Gallery==
==Gallery==

Revision as of 17:31, September 23, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Clown Kart Dash
ClownKartDash.jpg
Bowser Jr. using this move
User Bowser Jr.
Universe Mario

Clown Kart Dash is Bowser Jr.'s side special. When used, the Koopa Clown Car gains wheels and drives forward, similar to the Wario Bike.

Overview

Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. It will do 4% damage to anyone it hits along the way, and eventually spin out, the spin out doing 12% damage. While driving, Bowser Jr. can go faster, done by pressing forward, jump out and do an aerial, or force a spin out by pressing an attack button. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Super Spin Kart: The Kart's spinout is made into a multiple-hitting attack, dealing up to 9% when all hits connect. The drawback is slower travel speed, less distance, less distance gained by jumping off, and less KO power. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery.
  2. Steamroller Kart: After an increased delay in startup, the Kart travels faster and buries anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in air, nor is there any damage on the spin out.

Gallery

Origin

This move is likely based on the Clown Kart from Mario Kart 7, which in itself was based on the Koopa Clown Car.