Roy (SSBM)/Up special: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|500px|Hitbox visualization showing Roy's Blazer. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}} {{H...) |
(→Hitboxes: Fixed the set knockback, was 196 is actually 100.) |
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=100 | ||
|r=1000 | |r=1000 | ||
|bn=78 | |bn=78 | ||
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=100 | ||
|r=1000 | |r=1000 | ||
|bn=78 | |bn=78 | ||
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|bk=0 | |bk=0 | ||
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|fkv= | |fkv=100 | ||
|r=800 | |r=800 | ||
|bn=4 | |bn=4 | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 19:46, April 6, 2023
Overview[edit]
Hitboxes[edit]
Timing[edit]
Intangible | 9 |
---|---|
Hit 1 | 9 |
Optional reverse* | 10 |
Loss of double jump | 10 |
Hits 2-4 | 10-15 (Rehit: 2) |
Hits 5-7 | 16-21 (Rehit: 2) |
Animation length | 48 |
*Roy reverses if and only if the control stick is held backwards between frames 10 and 11.
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |