Final Smash: Difference between revisions

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Despite all the aforementioned restrictions set within ''Ultimate'''s configurations, Final Smashes continue to be plagued by many of the same complications that were of concern in the past:
Despite all the aforementioned restrictions set within ''Ultimate'''s configurations, Final Smashes continue to be plagued by many of the same complications that were of concern in the past:
*The gap in ineffectiveness has been reduced, but is still quite large: [[Octopus]] and [[Puff Up]] are considered to be overpowered and underpowered respectively.  
*The gap in ineffectiveness has been reduced, but is still quite large: [[Octopus]] and [[Puff Up]] are considered to be overpowered and underpowered respectively.  
*Even with the nerf in power, Final Smashes obtained by FS meter are still too powerful, typically KOing around 50% or less.
*Even with the nerf in power, Final Smashes obtained by FS meter are still very powerful, typically KOing around 50% or less.
*While the FS meter allows them to be charged up and thus predictably obtained, the meter charging from taking damage and passively overtime eliminates the possibility of counterplay via preventing the opponent from obtaining their Final Smash. The fact that Final Smashes makes the user fully [[intangible]], are [[unblockable]], and generally have massive [[hitbox]]es, makes them disproportionately powerful compared to other "super attacks".
*While the FS meter allows them to be charged up and thus predictably obtained, the meter charging from taking damage and passively overtime eliminates the possibility of counterplay via preventing the opponent from obtaining their Final Smash. The fact that Final Smashes makes the user fully [[intangible]], are [[unblockable]], and generally have massive [[hitbox]]es, makes them disproportionately powerful compared to other "super attacks".
**This is especially problematic with large-scale Final Smashes like [[Peach Blossom]] and [[Triforce of Wisdom]], which are practically unavoidable on [[tournament legal]] stages due to their massive area of effect.
**This is especially problematic with large-scale Final Smashes like [[Peach Blossom]] and [[Triforce of Wisdom]], which are practically unavoidable on [[tournament legal]] stages due to their massive area of effect.
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