User:DekZek/List of armaments: Difference between revisions

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JetHammerSSBU.jpg|The Jet Hammer with its mechanics exposed in ''Ultimate''.
JetHammerSSBU.jpg|The Jet Hammer with its mechanics exposed in ''Ultimate''.
File:DededeFinalSmashUltimate.gif|Dedede wielding the New Dedede Hammer in ''Ultimate''.
King Dedede Final Smash SSBU.gif|Dedede wielding the New Dedede Hammer in ''Ultimate''.
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Revision as of 18:21, March 7, 2021


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The following is a list of all armaments used by playable characters in the Super Smash Bros. series. The list comprises notable combat weapons that are not swords or firearms.

Koopa Clown Car

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Koopa Clown Car on Super Mario Maker stage, .
Main article: Koopa Clown Car
Bowser Jr. in the Junior Clown Car in Super Smash Bros. Ultimate.

Throughout his various appearances in the Mario franchise, Bowser has occasionally used the Koopa Clown Car as a mode of transportation. Bowser Jr. uses a miniature version of this, known as the Junior Clown Car, which throughout its appearances has been enhanced with various appendages that are used as weapons. Both of them have used their vehicles in their Smash appearances, albeit to varying capacities.

Bowser's Koopa Clown Car appears in Melee as a normal Trophy, and in Brawl through the Subspace Emmisary, when he uses it in the cutscenes Bowser Kidnaps Peach/Zelda and Falco Appears as a mode of transportation. The Koopa Clown Car also appears in the background of Super Mario Maker with a Goomba riding in it.

The Junior Clown Car appears in Bowser Jr.'s moveset in Super Smash Bros. 4 and Super Smash Bros. Ultimate, where he rides it into battle. Since the Koopalings appear as Alternate costumes for Bowser Jr, they also use their own Junior Clown Cars, albeit a different design which originated in Super Smash Bros. 4. According to their Palutena's Guidance conversations, their vehicles are a mass-produced type of Junior Clown Car, with yellow headlights for eyes instead of black beads. Despite this, they are functionally identical to Bowser Jr.'s.

The Junior Clown Car also grants Bowser Jr. and the Koopalings a unique Fighter ability, where attacks that hit the vehicle only deal 0.88× of their intended damage, but attacks which hit the occupant deal 1.15×. In combat, most of its appendages and features are original to Smash, although a few of them are inspired by the appearances of the Junior and Koopa Clown Car throughout the Mario franchise. When using Clown Kart Dash, the Junior Clown Car loosely resembles the Koopa Clown from Mario Kart 7. It can also wield boxing gloves which originated in New Super Mario Bros. U, and can deploy Mechakoopas like the Koopa Clown Car in Super Mario World.



Trophy

Koopa Clown Car trophy in Melee
Koopa Clown Car

Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas.

Super Mario World
8/91

Link's Arsenal

An icon for denoting incomplete things.

Boomerang

Link (SSB, Melee, SSBU), Toon Link, Young Link

Gale Boomerang

Link (SSBB, SSB4)

Hero's Bow

Link (SSBB, SSB4), Toon Link

Fire Arrow

Young Link

Bow and Arrows

Link (SSBU)

Bomb

Link (SSB - SSB4), Young Link, Toon Link

Remote Bomb

Link (SSBU)

Jet Hammer

Main article: Jet Hammer
King Dedede wielding the Jet Hammer in Super Smash Bros. Ultimate.

The Jet Hammer is King Dedede's primary weapon in the Super Smash Bros. series, a wooden mallet with a jet engine built into it. Though it is merely an ordinary mallet in the Kirby series, the Super Smash Bros. series gave it original, mechanical enhancements that can be seen when using his down special, Jet Hammer. It has a very similar appearance to Kirby's Hammer, which uses similar mechanics to the Jet Hammer starting in SSB4.

The Jet Hammer later influenced the appearance of Dedede's hammer in the main Kirby series, where, in his Masked Dedede form, he uses a mechanical hammer with similar functionality: the New Dedede Hammer. In addition to jet boosters, it also contains a rocket launcher, a flamethrower, and an electrified mallet. This hammer makes an appearance in King Dedede's Final Smash in Ultimate, Dede-Rush.

Robin's Tomes

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Arcfire used as part of the Jab Finisher..
for Robin's special moves in which they utilize these weapons, see Thunder (Robin), Arcfire, Elwind, and Nosferatu
Male and female Robin carrying Thunder tomes in SSB4.

Tomes are offensive magic weapons from the Fire Emblem universe, introduced in Fire Emblem: Shadow Dragon and the Blade of Light. In several games in the series including Fire Emblem Awakening, tomes refer to a singular weapon type, often subdivided into five categories, thunder, fire, wind, light, and dark. Thunder, fire, and wind magic are often grouped together into the category of anima magic. As with the majority of weapons within the Fire Emblem series, tomes have limited durability and will break after their uses are depleted, a feature which has been carried over into Robin's representation within Smash.

Thunder/Elthunder/Arcthunder/Thoron

Thunder is a type of Anima magic in Fire Emblem, and as such typically follows a naming scheme where the suffix El- will be appended on for the second stage of a spell, or Arc- for the third stage. The fourth stage of Anima magies does not follow this naming pattern, and in the case of Thunder is known as Thoron. These four moves are present in Smash as the varying stages of Robin's Neutral special, where it begins as Thunder and then as it increases in charge becomes Elthunder, Arcthunder, then Thoron. The appearances of Thunder and Thoron are roughly identical to their appearances throughout the Fire Emblem franchise, but Elthunder and Arcthunder have unique designs inspired by their original appearances. Robin also carries a Thunder tome in his default artwork in SSB4 and Ultimate.

Arcfire

Arcfire was introduced in Fire Emblem: Radiant Dawn as a third tier variant of the Fire tome. Robin uses Arcfire in Smash as their Side special, however its appearance and Robin's pose more closely resembles the appearance of Fire and Elfire in the Game Boy Advance Fire Emblem games.

Robin also uses Bolganone, the upgraded version of Arcfire, in his Final Smash Pair Up, but the tome cover of Arcfire is shown instead.

Elwind

Elwind is a recurring tome within the series, first introduced in Fire Emblem: Genealogy of the Holy War, although it was not until its appearance in Fire Emblem: Path of Radiance where it was shown summoning multiple blades of wind. Robin uses Elwind in Smash as both their up special and as their jab infinite.

Nosferatu/Goetia

Nosferatu is a recurring tome in the Fire Emblem series, with the unique characteristic of draining the enemy's HP to replenish that of the wielder. Although its classification varies from game to game, it is classified as a dark tome in Awakening. Robin uses it in Smash as their down special, where he casts a spiral of dark magic which ensnares any foe caught within its grasp, draining the foe's health while replenishing Robin's.

Goetia is a regalia dark tome which exclusively appears in Fire Emblem Awakening, and is the most powerful dark tome within the game. It appears as a custom variant of Nosferatu in Super Smash Bros. 4, where it summons a large vortex to trap foes and deal increased damage to them, but unlike Nosferatu it does not heal Robin when used.

Heroes' Relics

Byleth's weapons as shown during their character showcase.
for Byleth's special moves in which they utilize these weapons, see Areadbhar, Failnaught, and Aymr

In addition to the Sword of the Creator, Byleth uses three additional weapons throughout his moveset. Byleth uses Areadbhar, Aymr, and Failnaught, the personal weapons of Dimitri Alexandre Blaiddyd, Edelgard von Hresvelg, and Claude von Riegan respectively. Although in Fire Emblem: Three Houses, Byleth is unable to wield these weapons, in his reveal trailer The Ashen Demon, Sothis is shown granting Byleth these weapons to aid in his fighting.

Areadbhar and Failnaught are two of the 13 Heroes' Relics, regalia weapons forged from the bones of the Nabateans by Those Who Slither in the Dark, and wielded by the Ten Elites long before the events of Three Houses. Although Aymr also has a crest stone, it is not considered part of the Heroes' Relics, due to it being of unknown origin.

Palutena Bow

Main article: Palutena Bow
An icon for denoting incomplete things.

Silver Bow

Main article: Silver Bow
An icon for denoting incomplete things.

Inkling's Arsenal

An icon for denoting incomplete things.
See also: Splat Roller and Splat Bomb
  • The Inkbrush for their Forward smash.
  • The Slosher for their Down smash.
  • The Splat Roller for their Side special.
  • The Splat Bomb for their Down special.

Vampire Killer

Simon wielding the Vampire Killer in Ultimate.

The Vampire Killer is a holy whip that recurs through the Castlevania franchise. Originally a magical whip created using alchemy and wielded by Leon Belmont, the death of Leon's fiancée Sara Trantoul gave it the ability to harm the supernatural. It is an effective weapon against vampires and demons, but its full power can only be wielded by members of the Belmont clan; it can even potentially kill its wielder if they are not a Belmont. In various games, it also must be upgraded from its initial form to realize its full power, often changing from a leather whip to a steel one.

In the Super Smash Bros. series, Simon and Richter Belmont both wield the Vampire Killer in its most powerful form, the Morning Star. It is used for most of their non-special moves, giving them excellent disjointed range.

ARMS

Min Min's ARMS, as shown via the Move List. In order from top to bottom the Ramram, Megawatt, and Dragon.

All fighters in the ARMS League have equipment on their extendable ARMS also referred to as ARMS, which are used as their primary weapons. ARMS are distinguished in three ways, by their type, attribute, and weight. Every fighter in the ARMS League has three ARMS standard for them, although they can unlock the capacity to use ARMS typically restricted to another character through gameplay.

In the Super Smash Bros. series, Min Min always uses the Dragon as her left ARM, which can charge up after Min Min throws an opponent, while her right ARM can swap between her three standard ARMS through usage of ARMS Change. The Ramram is her default right ARM, and sends out a chakram projectile that increases the range of Min Min's attacks. The Megawatt is an exceptionally heavy ARM, and deals powerful but slow blows. The Dragon on Min Min's right ARM has the same capabilities as that on her left, functioning as a middle ground between the Ramram and the Megawatt, but lacks the passive charging ability that her left ARM has.

Min Min's final Smash ARMS Rush features other characters from ARMS all using their own ARMS to attack alongside Min Min. Spring Man and Ribbon Girl, both of whom appear in ARMS Rush, also have other appearances in which they use their ARMS. Both of their Mii Fighter costumes have them using their default ARMS Toaster and Sparky respectively. In addition Spring Man appears as an Assist trophy, where he uses his Toaster ARMS to fight alongside the fighter who summoned him.


Other armaments

An icon for denoting incomplete things.

The following other armaments appear in notable gameplay roles:

Gallery

Trivia