Diddy Kong (SSB4)/Down throw: Difference between revisions
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SuperSqank (talk | contribs) m (→Update history) |
SuperSqank (talk | contribs) m (→Update history) |
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*{{buff|Damage (6% → 7%).}} | *{{buff|Damage (6% → 7%).}} | ||
*{{nerf|Angle (105° → 106°).}} | *{{nerf|Angle (105° → 106°).}} | ||
*{{nerf|Knockback scaling ( | *{{nerf|Knockback scaling (50 → 59).}} | ||
**{{nerf|Altogether, these changes hinder down throw's combo potential.}} | **{{nerf|Altogether, these changes hinder down throw's combo potential.}} | ||
Revision as of 09:18, February 15, 2021
Overview
Update history
- Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.
- Damage (6% → 7%).
- Angle (105° → 106°).
- Knockback scaling (50 → 59).
- Altogether, these changes hinder down throw's combo potential.
Throw Data
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 85 | 59 | 0 | 0 | 0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing
Invincibility | 1-18 |
---|---|
Throw Release | 19 |
Interruptible | 32 |
Animation length | 61 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|