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Terry (SSBU): Difference between revisions

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|dsname=Power Dunk  
|dsname=Power Dunk  
|dsdmg=
|dsdmg=
|dsdesc=Terry jumps, hitting the opponent with the shoulder before slamming down with an energy punch. Can be easily combo'd into from jab 2. Special input is → ↓ ↘ + attack/special, which grants intangibility during the rising part of the move and slightly boosts damage. The input special will [[meteor smash]] at the end of the move if Terry's fist hits the opponent dead center.
|dsdesc=Terry jumps, hitting the opponent with the shoulder before slamming down with an energy punch. Can be easily combo'd into from jab 2. Has a weak and strong variation depending on how long the button is held. Special input is → ↓ ↘ + attack/special, which grants intangibility during the rising part of the move and slightly boosts damage. The strong input special will [[meteor smash]] at the end of the move if Terry's fist hits the opponent dead center.
|fsname=Triple Wolf
|fsname=Triple Wolf
|fsdmg=  
|fsdmg=  

Revision as of 18:13, November 6, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Terry Bogard's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Terry Bogard.
Terry
in Super Smash Bros. Ultimate
Terry
FatalFurySymbol.svg
Universe Fatal Fury
Availability Downloadable
Final Smash Triple Wolf
TerryHeadSSBU.png
Terry Faces the Fury!
—Introduction Tagline

Terry (テリー, Terry) is a playable character in Super Smash Bros. Ultimate and the first third-party representative from SNK. He was officially announced in the September 4th, 2019 Nintendo Direct as the fourth downloadable character from the Fighters Pass. He was released on November 6th, 2019 and is classified as fighter #74.

Takashi Kondō reprises his role as Terry from The King of Fighters XIV and onwards.

Attributes

An icon for denoting incomplete things.

Moveset

An icon for denoting incomplete things.
  • Fighter ability: In one-on-one matches, Terry always faces his opponents, much like Ryu and Ken.
  • Fighter ability: When Terry is at 100% damage in Stock or Time battles, or at 1/3 HP in Stamina battle, he can perform two Super Special Moves in the form of Power Geyser and Buster Wolf.
    • It will be indicated with a "GO!" next to his fighter portrait.
  • Fighter ability: Dodge cancel

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Jab, Body Blow, High Kick 3% A high jab, followed by a hit to the body, and ending with a high kick launcher. The first two attacks can each be canceled into special attacks, most reliably Power Dunk. Based on his far A, close C, and far B in most games.
1% (hit 1), 2% (hit 2)
7%
Forward tilt Middle Kick 13% (foot), 12% (leg) A middle-height kick that is invincible. Can be canceled into specials and is a very easy and reliable confirm into Buster Wolf.
Up tilt Rising Upper 11% An uppercut. Somewhat quick, and can be canceled into specials. Based on Terry's anti air command normal in his home series.
Down tilt Under Kick 3% A low kick. Low damage, but doesn’t have a lot of endlag.
Dash attack Power Charge 13% (clean), 10% (late) A charging shoulder tackle. Similar to Wario’s. Based on Terry's special move introduced in Real Bout Fatal Fury Special.
Forward smash Backspin Kick 18% A spinning kick in which Terry slightly reels back before leaping forward while performing it. Considerable endlag on both ends but boasts extremely good KO power.
Up smash Wild Upper Terry crouches down and performs an uppercut, similar to Ryu's up smash.
Down smash Slide Kick 12% A low kick, hits directly in front of Terry. Based on his crouching D.
Neutral aerial Chop 7% (clean), 5% (late) A quick aerial chop. Can be canceled into specials. Based on his jumping C.
Forward aerial Jump Kick 11% (clean), 8% (late) A diagonally angled kick.
Back aerial Jump Backward Kick 15% Spins around and kicks behind Terry. Somewhat similar to Ryu and Ken’s back air.
Up aerial Somersault Kick 9% A flipping kick above Terry. Has low end lag and can combo into itself or other moves at low to mid percents and can be used at higher percents fro kill setups. Similar to Mario's up air in terms of utility.
Down aerial Jump Karate Punch A downward punch. Has a meteor effect, similar to Ryu and Ken. Pops the opponent up slightly if they are hit on the ground. Based on his jumping C.
Grab   Grabs the opponent with both hands.
Pummel   1.5% Performs a gut punch. Based on the first hit of his front throw in Fatal Fury.
Forward throw Buster Throw 10% Slams the opponent on the ground in front of him. Based on his back throw in Fatal Fury.
Back throw Buster Throw 10% Slams the opponent on the ground behind him. Based on his back throw in Fatal Fury.
Up throw Grasping Upper 5% (hit 1), 1% (throw), 5% (collateral) Uppercuts the opponent. Based on the second hit of his front throw in Fatal Fury.
Down throw Neck Breaker Drop 8% Leaps and performs a neckbreaker throw. Based on his backturned throw in Fatal Fury: Wild Ambition
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  10%
Neutral special Power Wave 9% (long), 8% (short), 11% (airborne) Terry punches the ground, generating a wave of energy. If used in the air, he will release a short-ranged burst of energy, also known as Round Wave.
Side special Burning Knuckle/Crack Shoot Burning Knuckle (Forward Special): Terry charges forwards with an energy punch. Is stronger and goes further if the special button is held instead of lightly pressed. Special input is ↓ ↘ → + attack/special (where → is the direction Terry is facing), which increases knockback with a slight boost to damage. If the special input is performed, a subtle fiery green visual effect will be added to the move.

Crack Shoot (Backward Special): Performs a move similar to a flying axe kick. Special input is ↓ ↙ ← + attack/special (where ← is the direction behind Terry), which increases knockback with a slight boost to damage.

Up special Rising Tackle Terry jumps in the air, performing an upward spin that deals multiple hits. Has weaker and stronger variants; the variant used is determined by how long the button is held. If ↓ is briefly held before performing the up special input, Terry will be intangible for much of the move's duration.
Down special Power Dunk Terry jumps, hitting the opponent with the shoulder before slamming down with an energy punch. Can be easily combo'd into from jab 2. Has a weak and strong variation depending on how long the button is held. Special input is → ↓ ↘ + attack/special, which grants intangibility during the rising part of the move and slightly boosts damage. The strong input special will meteor smash at the end of the move if Terry's fist hits the opponent dead center.
Final Smash Triple Wolf Terry starts off with his Triple Geyser, where he punches the ground three times to erupt three big geysers. If the last geyser hits the opponent, Terry will do his Power Dunk on the stomach before ending with his Max Buster Wolf.

Dodge Attack

Terry has the unique ability to perform a counterattack right after spot dodging. This is inspired by a mechanic in Fatal Fury where characters can shift to the background and foreground, with an attack that sends them back into the main plane. By pressing the attack button immediately after performing a spot dodge, Terry will perform an attack with the same animation as Grasping Upper, his up throw, dealing 11% damage. His upper body is invincible during this move.

Super special moves

When Terry is at 100% damage in Stock or Time battles, or 1/3 HP in Stamina battles, he can perform 2 Super Special Moves using command inputs:

  • Power Geyser (↓ ↙ ← ↙ → + attack/special or ↓ ← ↓ → + attack/special) - Terry will punch the ground, erupting a big geyser of energy.
  • Buster Wolf (↓ ↘ → ↓ ↘ → + attack/special or ↓ → ↓ → + attack/special) - Terry charges towards his opponent with an energy punch. If hit, he will release a tremendous explosion.

Buster Wolf will not follow through with the second hit if the opponent is shielding or hit while downed. Neither move can be performed in the air.

On-screen appearance

  • Jumps onto the stage from the background and adjusts his hat, similarly to the lane switching mechanic of the Fatal Fury games.

Taunts

  • Up taunt: Gestures and says, "Hey, come on, come on!" Based on his signature intro pose.
  • Side taunt: Turns to the side and points, saying, "Stand up." Based on a victory pose he received in Garou: Mark of the Wolves.
  • Down taunt: Takes his hat off and spins it around, before putting it back on.

Idle poses

  • Adjusts his cap before quickly pumping his fists.
  • Hops on his feet.

Victory poses

  • Terry turns around and throws his hat to the side while shouting "Okay!". Based on his signature victory pose in virtually every appearance he makes.
  • Terry briefly wipes his nose before taking his hat, turning it to the side a bit and tossing it off.
  • Terry brushes his hat against his legs a couple times before putting it back on his head and looking away with his eyes covered.

Role In World of Light

The message that shows Terry's availability in World of Light

Due to his status as downloadable content, Terry does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition prior to downloading Terry, he is immediately unlocked.

Fighter Battle

No. Image Name Type Power Stage Music
74
Terry SSBU.png
Terry There is no fighter battle for Terry, as he is a downloadable fighter.

Spirits

Alternate costumes

Classic Mode: The King of Smash

Every match is a stamina battle, where the player faces 3 opponents, one by one.

Trailers

Character introduction video

Full version

Gallery

Trivia

  • Terry's reveal trailer makes a slew of references to other SNK titles.
    • The beginning of the trailer shows an invitation falling into Kyo Kusanagi's hand, taken directly from the opening of The King of Fighters '94 (which even used the same monospaced font for in-game text); the message ending with [S] is a reference to Rugal Bernstein ending the message with his initial [R], with the Smash director Masahiro Sakurai instead ending it with his own initial.
      • However, according to Sakurai, the [S] was snuck in by the team without him knowing; he later states that the [S] could also mean Super Smash Bros., and not just "Sakurai".
    • Ryo Sakazaki's cut-in is a sequence taken from the intro of The King of Fighters '96. The music being played (which continues into the Andy and Joe segment) is from the first stage of Art of Fighting, where the player fights Ryuhaku Todoh.
    • Joe Higashi and Andy Bogard's appearance features a sequence from Fatal Fury Special.
    • Geese Howard falling from his tower references Geese's demise at the end of Fatal Fury: King of Fighters. His sprite has been edited to match his design from Fatal Fury 3: Road to the Final Victory. The music being played in this segment is Geese's traditional theme song, "Soy Sauce for Geese", as heard in Fatal Fury Special.
    • Nakoruru's sequence is from the Vs. screen of Samurai Shodown II. The music is her stage theme from the first Samurai Shodown game, known as "Shizen no Utage (Nature Party)".
    • Iori Yagami's sequence is taken directly from the intro sequence of The King of Fighters '95, with his laughter being his signature win pose. The music for this part is his team's theme, "Stormy Saxophone 2", from The King of Fighters '96.
    • Additionally, the frame in which the letter rests on the floor in a spotlight before Terry grabs it is nearly identical to the one in the intro sequence of The King of Fighters '95, albeit in a slightly different camera angle.
    • Terry's silhouette is from the intro of Real Bout Fatal Fury.
  • Terry's reveal trailer is also the first trailer to use 16-bit sprites.
  • Terry is the 2nd DLC fighter to have multiple trailers, after Joker.
  • Terry's 2nd trailer is the first trailer for a DLC fighter to feature a victory animation.
    • Terry is also the only character who has had his reveal trailer updated at a later date.
  • Terry is the fourth fighter to receive an invitation letter in his reveal trailer, after Villager, Isabelle, and Joker.
  • Terry's inclusion marks the second time Capcom, SNK, and Square Enix (and, more specifically, Street Fighter, Fatal Fury, and Final Fantasy) have crossed over in a fighting game developed by Bandai Namco, as Akuma, Geese Howard, and Noctis Lucis Caelum previously crossed over in Tekken 7.
    • Additionally, disregarding the aforementioned guest characters, this is the first time Capcom and SNK characters have appeared in a crossover fighting game since Capcom vs. SNK 2.
  • Terry is the first DLC character not to be accompanied by another character in the panoramic artwork. Piranha Plant is accompanied by a Pikmin, Joker is accompanied by Morgana, Hero is accompanied by a Slime, while Banjo & Kazooie accompany each other.
  • Terry is the fourth newcomer in Ultimate to not be announced in the same presentation as another, after Inkling, Isabelle, and Joker.
  • Terry is the first fighter to be banned from a Nintendo-based tournament before even being released, as announced by Nintendo France.[2] However, this ban would later be lifted, which is also before his release.[3]
  • Terry is the only newcomer in Super Smash Bros. Ultimate so far whose splash screen uses an in-game model; Chrom's, Dark Samus's, and Piranha Plant's use their artwork, Joker's is hand-drawn as seen in his release trailer, and the remainder of the newcomers appear in pre-rendered CGI. This does not include Inkling and Daisy, who do not have splash screens at all.
  • Terry is the only character in the game who may vocalize when rolling.
  • Terry is the first character in the series to have a forward and backward special, his forward special being Burn Knuckle and Back Special being Crack Shoot.
  • Terry, Ryu and Hero are the only characters who have stamina battles for their Classic Mode routes.
  • Terry, along with Jigglypuff and Bayonetta, doesn't have a designated boss in his Classic Mode; all characters he battles in his Classic Mode are playable characters.
  • Terry has the second highest amount of playable opponents to fight against in Classic Mode, with a total of 21. With Mario via his own Classic Mode route facing just two more in total.

References