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Super Jump: Difference between revisions

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Notably, it's the only move in Inkling's arsenal that can still [[ink]] characters even with a completely empty ink tank.
Notably, it's the only move in Inkling's arsenal that can still [[ink]] characters even with a completely empty ink tank.
Inklings are invincible during Super Jump, meaning attacks used on [[Inkling]] will not do damage in the process of the Jump. However, [[Final Smash]]es do damage unless the Inkling moves off-screen. If an Inkling is caught in the black hole item while jumping, they will go back to the default kid form as the item's mechanics begin to work.
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Revision as of 12:05, August 14, 2019

For other uses of the term "Super Jump", see Super Jump (disambiguation).
Super Jump
File:SuperJump.png
An Inkling using Super Jump.
User Inkling
Universe Splatoon
Article on Inkipedia Super Jump
Transforms into a squid and jumps straight up. Tilting left or right can change the angle a little.
—Description from Ultimate's Move List

Super Jump (スーパージャンプ, Super Jump) is Inkling's up special move.

Overview

Inkling leaps up in squid form, before falling back down. The player can slightly change the angle that Inkling goes up. Inkling can also damage opponents when initially leaping, as well as landing, especially when they get a critical hit. The move has a somewhat similar aesthetic to Hydro Pump, except that the water is replaced with ink.

Notably, it's the only move in Inkling's arsenal that can still ink characters even with a completely empty ink tank.

Inklings are invincible during Super Jump, meaning attacks used on Inkling will not do damage in the process of the Jump. However, Final Smashes do damage unless the Inkling moves off-screen. If an Inkling is caught in the black hole item while jumping, they will go back to the default kid form as the item's mechanics begin to work.

Origin

The Super Jump in Splatoon.

The Super Jump is a mechanic from Splatoon and Splatoon 2 that allows players to quickly traverse the stage. During a multiplayer battle, a player can use the map to select a teammate, a friendly Squid Beakon, or their team's spawn point and perform a Super Jump to quickly reach the target's location regardless of obstacles or distance. However, the Super Jump leaves the player vulnerable for a moment before they launch, and also causes a marker to appear at their projected landing point, potentially allowing opponents to ambush them as they land. The animation for the player colliding with the ceiling during a super jump in Smash is similar to the animation for colliding with an obstacle while swimming up a wall in Splatoon. Unlike in Smash, the Super Jump does not deal damage.

Gallery