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Inkling (SSBU): Difference between revisions

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(Created a primitive "Moveset" section to detail what information we do have about how the character functions. There's likely even more information available in the matches done at E3.)
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== Attributes ==
== Attributes ==
* Some of Inkling's attacks use up and apply ink. Characters that are painted with ink take additional damage. However, certain attacks use up some of Inkling's ink reserve, which can be replenished by pressing "B" while using the [[Shield]]. If Inkling's ink levels are too low, many moves will deal less damage and certain specials will have no effect at all.  
* Some of Inkling's attacks use up and apply ink. Characters that are painted with ink take additional damage. However, certain attacks use up some of Inkling's ink reserve, which can be replenished by pressing "B" while using the [[Shield]]. If Inkling's ink levels are too low, many moves will deal less damage and certain specials will have no effect at all.  
* Inkling's up smash fires a Blaster shot above Inkling. There's a hitbox next to Inkling that launches the enemy above Inkling before the shot goes off, setting the enemy up for the attack.
* Inkling's side smash is a swipe with an Inkbrush.
* Inkling's down smash involves emptying out a Slosher on either side Inkling, starting with the front then the back.
* Inkling's neutral special involves firing ink with the Splattershot while standing still. This attack can be angled and covers foes in ink. The attack will cause hitstun on nearby enemies but will only push foes that are further away.
* Inkling's down special involves throwing a Splat Bomb that bounces off of enemies and the ground before exploding. Tapping the button will slowly lob it a short distance, and holding down the button will quickly throw it a greater distance
* Inkling's up special is the Super Jump, a move that causes Inkling to transform into their squid form before launching themselves upward. The trajectory of the jump can be angled slightly to either side. The Super Jump deals damage both while launching into the air and while coming back down.
* Inkling's side special involves pushing a Roller along the ground, covering it in ink. Enemies move slower while on the ink. Enemies hit by the Roller are [[Buried]].
* Inkling will transform into squid form while dashing and dodging.
* Inkling will transform into squid form while dashing and dodging.
* Inkling's pummel attacks involves stomping the grabbed opponent.
 
* One of Inkling's throws involves blasting the grabbed opponent with a direct hit from the Splattershot.
== Moveset ==
* One of Inkling's throws involves transforming into squid form and tossing the opponent backwards with their tentacles.
=== Ground attacks ===
* Inkling's [[Final Smash]] is the Killer Wail. Inkling pulls out the supersonic weapon and after a brief delay, fires a soundwave beam that damages any enemy hit then launches them away once the beam finishes firing. It is similar to [[Samus]]'s [[Zero Laser]], although the Inkling is free to move and attack while the Killer Wail goes off.
* '''Neutral attack''': A two-hit combo consisting of a quick finger jab then a kick, followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy.
{{Splatoon universe}}
* Forward tilt: A straight kick.
* '''Up til'''t:
* '''Down tilt''':
* '''Dash attack''': A shoulder charge after transforming back into kid form from squid form.
==== Smash attacks ====
* '''Forward smash''': Swings the Inkbrush.
* '''Up smash''': Fires a burst from the Blaster above Inkling's head. There's a hitbox next to Inkling that launches the enemy above Inkling before the shot goes off, setting the enemy up for the attack.
* '''Down smash''': Empties out a Slosher on either side Inkling, starting with the front then the back.
=== Aerial attacks ===
* '''Neutral aerial''': A spinning kick that hits on either side of Inkling.
* '''Forward aerial''': Dropkicks ahead of Inkling.
* '''Back aerial''': Swings the Splattershot straight behind Inkling.
* '''Up aerial''': Two spinning kicks that swing in an arc above Inkling.
* '''Down aerial''': Swings the Splattershot straight below Inkling.
=== Grab attacks ===
* '''Grab''': Reaches out to seize the opponent.
* '''Pummel''': Stomps the grabbed opponent.
* '''Forward throw''': Fires the Splattershot directly at the opponent, angled diagonally upwards.
* '''Back throw''': Transforms into squid form, then spins and tosses the opponent behind Inkling with their tentacles.
* '''Up throw''':
* '''Down throw''':
=== Get-up attacks ===
* '''Floor attack (front)''':
* '''Floor attack (back)''':
* '''Floor attack (trip)''':
* '''Edge attack''':
=== Special attacks ===
* '''Neutral special''': Fires the Splattershot a medium distance. Inkling cannot move while firing. This attack can be angled and covers foes in ink. The projectiles will cause hitstun on nearby enemies but will only push foes that are further away.
* '''Side special''': Pushes a Roller along the ground, covering it in ink. Enemies move slower while on the ink. Enemies hit by the Roller are [[Buried]].
* '''Up special''': Performs the Super Jump, a move that causes Inkling to transform into their squid form before launching themselves upward. The trajectory of the jump can be angled slightly to either side. The Super Jump deals damage both while launching into the air and while coming back down.
* '''Down special''': Throws a Splat Bomb that bounces off of the ground and foes before detonating. Tapping the button will slowly lob it a short distance, and holding down the button will quickly throw it a greater distance
* '''[[Final Smash]]''': Inkling brings out the Killer Wail, aiming it directly forward. After a brief delay, the supersonic weapon unleashes a beam that launches enemies after trapping them in the damaging beam. The Killer Wail behaves similar to [[Samus]]'s [[Zero Laser]], but allows Inkling to move and attack while it goes off.
 
{{SSBUCharacters}}
{{SSBUCharacters}}


[[Category:Inkling (SSBU)]]
[[Category:Inkling (SSBU)]]

Revision as of 08:02, June 13, 2018

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This article is about Inkling's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Inkling.
Inkling
in Super Smash Bros. Ultimate
Inkling
SplatoonSymbol.svg
Universe Splatoon
Availability Unlockable
Final Smash Killer Wail
InklingHeadSSBU.png

Inkling (インクリング, Inkling) is a playable character in Super Smash Bros. Ultimate.

Attributes

  • Some of Inkling's attacks use up and apply ink. Characters that are painted with ink take additional damage. However, certain attacks use up some of Inkling's ink reserve, which can be replenished by pressing "B" while using the Shield. If Inkling's ink levels are too low, many moves will deal less damage and certain specials will have no effect at all.
  • Inkling will transform into squid form while dashing and dodging.

Moveset

Ground attacks

  • Neutral attack: A two-hit combo consisting of a quick finger jab then a kick, followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy.
  • Forward tilt: A straight kick.
  • Up tilt:
  • Down tilt:
  • Dash attack: A shoulder charge after transforming back into kid form from squid form.

Smash attacks

  • Forward smash: Swings the Inkbrush.
  • Up smash: Fires a burst from the Blaster above Inkling's head. There's a hitbox next to Inkling that launches the enemy above Inkling before the shot goes off, setting the enemy up for the attack.
  • Down smash: Empties out a Slosher on either side Inkling, starting with the front then the back.

Aerial attacks

  • Neutral aerial: A spinning kick that hits on either side of Inkling.
  • Forward aerial: Dropkicks ahead of Inkling.
  • Back aerial: Swings the Splattershot straight behind Inkling.
  • Up aerial: Two spinning kicks that swing in an arc above Inkling.
  • Down aerial: Swings the Splattershot straight below Inkling.

Grab attacks

  • Grab: Reaches out to seize the opponent.
  • Pummel: Stomps the grabbed opponent.
  • Forward throw: Fires the Splattershot directly at the opponent, angled diagonally upwards.
  • Back throw: Transforms into squid form, then spins and tosses the opponent behind Inkling with their tentacles.
  • Up throw:
  • Down throw:

Get-up attacks

  • Floor attack (front):
  • Floor attack (back):
  • Floor attack (trip):
  • Edge attack:

Special attacks

  • Neutral special: Fires the Splattershot a medium distance. Inkling cannot move while firing. This attack can be angled and covers foes in ink. The projectiles will cause hitstun on nearby enemies but will only push foes that are further away.
  • Side special: Pushes a Roller along the ground, covering it in ink. Enemies move slower while on the ink. Enemies hit by the Roller are Buried.
  • Up special: Performs the Super Jump, a move that causes Inkling to transform into their squid form before launching themselves upward. The trajectory of the jump can be angled slightly to either side. The Super Jump deals damage both while launching into the air and while coming back down.
  • Down special: Throws a Splat Bomb that bounces off of the ground and foes before detonating. Tapping the button will slowly lob it a short distance, and holding down the button will quickly throw it a greater distance
  • Final Smash: Inkling brings out the Killer Wail, aiming it directly forward. After a brief delay, the supersonic weapon unleashes a beam that launches enemies after trapping them in the damaging beam. The Killer Wail behaves similar to Samus's Zero Laser, but allows Inkling to move and attack while it goes off.