Pac-Man (SSB4)/Dash attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Baefeather (talk | contribs) m (Yo is there a frame icon for a windbox) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his [[Bonus Fruit|key]]. While the move does have a windbox at its start, its effect is negligible. | Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his [[Bonus Fruit|key]]. While the move does have a windbox at its start, its effect is negligible. | ||
==Hitboxes== | ==Hitboxes== | ||
{{ | |||
{| | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Windbox|42}} | |||
| | {{SSB4HitboxTableRow | ||
| | |id=0 | ||
|part=0 | |||
|damage=0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=12 | |||
|r=5.0 | |||
|bn=1002 | |||
|xpos=0.0 | |||
|ypos=3.0 | |||
|zpos=0.0 | |||
|clang=f | |||
|rebound=f | |||
|type=Body | |||
|sdi=1.0 | |||
|trip=0 | |||
|a=f | |||
|sfx=None | |||
|slvl=S | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Hit 1-2 (loop)|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=2% | |||
|angle=12 | |||
|bk=45 | |||
|ks=15 | |||
|fkv=0 | |||
|r=5.5 | |||
|bn=1002 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=0.0 | |||
|effect=Slash | |||
|type=Body | |||
|sdi=1.0 | |||
|ff=2.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=M | |||
}} | |||
{{HitboxTableTitle|Hit 3|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=5% | |||
|sd=1 | |||
|angle=60 | |||
|bk=100 | |||
|ks=60 | |||
|fkv=0 | |||
|r=7.0 | |||
|bn=1002 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=0.0 | |||
|effect=Slash | |||
|type=Body | |||
|sdi=1.0 | |||
|ff=2.5 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
|} | |} | ||
Line 34: | Line 102: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Dash attacks (SSB4)]] | [[Category:Dash attacks (SSB4)]] |
Revision as of 11:44, October 20, 2017
Overview
Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his key. While the move does have a windbox at its start, its effect is negligible.
Hitboxes
Timing
Attack
Windbox | 3-9 |
---|---|
Hitboxes | 10-11, 20-21, 30 |
IASA | 42 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|