Ledge-canceling: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{outdated|"Outdated" is an understatement. Other games, details, technical data, information expansion, etc.}}
[[File:SSBM Jigglypuff Ledge-Canceled Bair Into Rest.gif|thumb|A {{SSBM|Jigglypuff}} player ledge-cancelling a back aerial into [[Rest]].]]
[[File:SSBM Jigglypuff Ledge-Canceled Bair Into Rest.gif|thumb|A {{SSBM|Jigglypuff}} player ledge-cancelling a back aerial into [[Rest]].]]
'''Ledge-canceling'''  (also known as '''edge cancelling''') is an [[advanced technique]] in ''[[Melee]]'' that allows players to end the [[landing lag]] from an [[aerial attack]] (and some [[special move]]s) by sliding into their [[teeter]]ing animation after landing or by sliding off of the stage or platform entirely. Ledge-canceling moves grants players both opportunities for more movement options and for extremely fast followups using attacks that do not normally have [[combo]] potential. While all aerial attacks can be ledge-canceled, not all aerial special attacks can be. Attempting to cancel one of these specials will usually result in the character remaining on the stage for the rest of the lag of the attack. Some special moves, like [[Link]]'s [[Spin Attack]] can be ledge-canceled without ever leaving the ground simply by running at the edge and performing the special move with good timing.  
'''Ledge-canceling'''  (also known as '''edge cancelling''') is an [[advanced technique]] in ''[[Melee]]'' that allows players to end the [[landing lag]] from an [[aerial attack]] (and some [[special move]]s) by sliding into their [[teeter]]ing animation after landing or by sliding off of the stage or platform entirely. Ledge-canceling moves grants players both opportunities for more movement options and for extremely fast followups using attacks that do not normally have [[combo]] potential. While all aerial attacks can be ledge-canceled, not all aerial special attacks can be. Attempting to cancel one of these specials will usually result in the character remaining on the stage for the rest of the lag of the attack. Some special moves, like [[Link]]'s [[Spin Attack]] can be ledge-canceled without ever leaving the ground simply by running at the edge and performing the special move with good timing.