Tumbling: Difference between revisions
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'''Reeling''' (or '''DamageFlyRoll''') is a state similar to tumbling, except the characters enter a helix motion. Characters may reel after being hit by an attack with very powerful knockback; in ''Brawl'' this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing. | '''Reeling''' (or '''DamageFlyRoll''') is a state similar to tumbling, except the characters enter a helix motion. Characters may reel after being hit by an attack with very powerful knockback; in ''Brawl'' this only occurs once the character is at 100% or more, and occurs 30% of the time. During this state, characters cannot do anything except [[DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. Reeling can also occur after using the {{b|Bullet Bill|item}}; however, it does not end naturally, and can be canceled by using an [[aerial attack]] or [[air dodge]], or landing. | ||
Because of the character's two-dimensional nature, [[Mr. Game & Watch]] | Because of the character's two-dimensional nature, [[Mr. Game & Watch]] has a unique reeling animation. Instead of spinning, he has a unique cartwheeling animation. | ||
==Trivia== | ==Trivia== |