Donkey Kong (SSB): Difference between revisions

Undid edit by KirbysCrazyAppetite: Kirby's up special doesn't come out before DK's grab
m (→‎Infinite throw trap: Kirby has an easy time 2, but not sure if samus does)
(Undid edit by KirbysCrazyAppetite: Kirby's up special doesn't come out before DK's grab)
Line 170: Line 170:
{{main|Infinite throw trap}}
{{main|Infinite throw trap}}


Donkey Kong has the ability to use his forward throw as a means of nigh-inescapably racking up damage on characters. In order to do this, Donkey Kong must use the forward throw, but not any other throw. If the opponent escapes, they will likely still be within Donkey Kong's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards Donkey Kong and his grab. {{SSB|Yoshi}} and {{SSB|Ness}} have the most difficulty escaping the throw trap due to their unique double jumps. {{SSB|Pikachu}}, {{SSB|Mario}}, {{SSB|Luigi}} and {{SSB|Kirby}} have the least difficulty escaping due to their up specials.
Donkey Kong has the ability to use his forward throw as a means of nigh-inescapably racking up damage on characters. In order to do this, Donkey Kong must use the forward throw, but not any other throw. If the opponent escapes, they will likely still be within Donkey Kong's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards Donkey Kong and his grab. {{SSB|Yoshi}} and {{SSB|Ness}} have the most difficulty escaping the throw trap due to their unique double jumps. {{SSB|Pikachu}}, {{SSB|Mario}}, and {{SSB|Luigi}} have the least difficulty escaping due to their up specials.


===Amasawa Loop===
===Amasawa Loop===
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