Mario (SSB4)/Neutral special/Custom 1: Difference between revisions

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(New Page: ==Damage and Knockback== Mario's first custom special, the Fast Fireball, throws a fireball forward at high speed. This move has low ending l...)
 
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==Damage and [[Knockback]]==
==Damage and [[Knockback]]==
[[SSB4|Mario]]'s first [[custom move|custom special]], the [[Fireball|Fast Fireball]], throws a fireball forward at high speed. This move has low [[ending lag]] and can be used many times in quick succession. These fireballs deal 3-4% damage and no knockback, but cause flinching, making them effective for stopping an opponent's [[double jump]] when edgeguarding.. [[SSB4|Dr. Mario]] shares this move with Mario, sharing all properties except 4-5% damage.
[[SSB4|Mario]]'s first [[custom move|custom special]], the [[Fireball|Fast Fireball]], throws a fireball forward at high speed. This move has low [[ending lag]] and can be used many times in quick succession. These fireballs deal 3-4% damage and no knockback, but cause flinching, making them effective for stopping an opponent's [[double jump]] when edgeguarding.. [[SSB4|Dr. Mario]] shares this move with Mario, sharing all properties except 4-5% damage.
{{MvSubNavMario|g=SSB4}}

Revision as of 16:34, January 7, 2016

Damage and Knockback

Mario's first custom special, the Fast Fireball, throws a fireball forward at high speed. This move has low ending lag and can be used many times in quick succession. These fireballs deal 3-4% damage and no knockback, but cause flinching, making them effective for stopping an opponent's double jump when edgeguarding.. Dr. Mario shares this move with Mario, sharing all properties except 4-5% damage.