Sweet spot (hitbox): Difference between revisions

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*[[Luigi]]'s sour spotted [[Super Jump Punch]] is good at surprising characters who must charge their recovery moves (like [[Fox]] and Luigi himself) and stealing KO's due to the small, practically unnoticeable [[set knockback]].
*[[Luigi]]'s sour spotted [[Super Jump Punch]] is good at surprising characters who must charge their recovery moves (like [[Fox]] and Luigi himself) and stealing KO's due to the small, practically unnoticeable [[set knockback]].
*If [[Mr. Game & Watch]]'s [[down smash]] is sour spotted, then his enemy is powerfully [[semi-spike]]d (in SSBB).
*If [[Mr. Game & Watch]]'s [[down smash]] is sour spotted, then his enemy is powerfully [[semi-spike]]d (in SSBB).
*The sourspot [[Captain Falcon]]'s d-air in [[Brawl]]does high horizontal knockback for a non sweetspot and it can earn Captain Falcon many surprise KOs, especially since foes may [[DI]] the wrong way, thinking they are going down instead of horizontally.
*The sourspot [[Captain Falcon]]'s d-air in [[Brawl]] does high horizontal knockback for a non sweetspot and it can earn Captain Falcon many surprise KOs, especially since foes may [[DI]] the wrong way, thinking they are going down instead of horizontally.


As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with [[Captain Falcon]]'s [[front air]]. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage.
As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with [[Captain Falcon]]'s [[front air]]. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage.