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*[[Luigi]]'s sour spotted [[Super Jump Punch]] is good at surprising characters who must charge their recovery moves (like [[Fox]] and Luigi himself) and stealing KO's due to the small, practically unnoticeable [[set knockback]]. | *[[Luigi]]'s sour spotted [[Super Jump Punch]] is good at surprising characters who must charge their recovery moves (like [[Fox]] and Luigi himself) and stealing KO's due to the small, practically unnoticeable [[set knockback]]. | ||
*If [[Mr. Game & Watch]]'s [[down smash]] is sour spotted, then his enemy is powerfully [[semi-spike]]d (in SSBB). | *If [[Mr. Game & Watch]]'s [[down smash]] is sour spotted, then his enemy is powerfully [[semi-spike]]d (in SSBB). | ||
*The sourspot [[Captain Falcon]]'s d-air in [[Brawl]]does high horizontal knockback for a non sweetspot and it can earn Captain Falcon many surprise KOs, especially since foes may [[DI]] the wrong way, thinking they are going down instead of horizontally. | *The sourspot [[Captain Falcon]]'s d-air in [[Brawl]] does high horizontal knockback for a non sweetspot and it can earn Captain Falcon many surprise KOs, especially since foes may [[DI]] the wrong way, thinking they are going down instead of horizontally. | ||
As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with [[Captain Falcon]]'s [[front air]]. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage. | As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely laggy, can allow a character to combo into different attacks, such as with [[Captain Falcon]]'s [[front air]]. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage. |