Up throw Rest: Difference between revisions

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(Replaced content with "SAS Super Ass Shocker")
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SAS Super Ass Shocker
The '''space animal slayer''' is a well-known [[Jigglypuff (SSBM)|Jigglypuff]] [[combo]] in ''[[Super Smash Bros. Melee]]'' most often used against a low-[[damage]] [[Fox (SSBM)|Fox]] or [[Falco (SSBM)|Falco]], i.e. the [[space animals]]. It is performed by using [[up throw]], jumping, and then using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure Jigglypuff can Rest.
 
To survive such a combo, it is possible to Smash [[DI]] to register a [[phantom hit]] or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.
 
Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.
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[[Category:Character-specific terminology]]

Revision as of 09:54, April 25, 2011

The space animal slayer is a well-known Jigglypuff combo in Super Smash Bros. Melee most often used against a low-damage Fox or Falco, i.e. the space animals. It is performed by using up throw, jumping, and then using Rest. At medium percentages, an up aerial can be interposed to ensure Jigglypuff can Rest.

To survive such a combo, it is possible to Smash DI to register a phantom hit or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.

Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.

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