Rules: Difference between revisions

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| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite).
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| '''Format''': Tag Team || Squad strike only. Character changes once KO'd. Can only set one name tag.
| '''Format''': Tag Team || [[Squad Strike]] only. Character changes once KO'd. Can only set one name tag.
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| '''Format''': Elimination || Squad strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
| '''Format''': Elimination || Squad Strike only. Once a player is KO'd, a new game starts, and whoever won the previous game stays in. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
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| '''Format''': Best of || Squad strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
| '''Format''': Best of || Squad Strike only. Once a player is KO'd, a new game starts. The first player of the red team fights the first player of the blue team, and so on. Whichever team wins the most games wins the squad strike. Name tags can be set individually. Three stages are selected, and played in order (repeats if it goes over three games).
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| '''[[Final Smash Meter|FS Meter]]''' || Players can get a final smash by filling up a meter via taking and giving damage.
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
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| '''Spirits''' || Sets whether players can use [[spirits (characters)|spirits]] or not.
| '''Spirits''' || Sets whether players can use [[Spirits (characters)|spirits]] or not.
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| '''CPU Lv.''' || Default AI level of CPUs.
| '''CPU Lv.''' || Default AI level of CPUs.
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| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
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| '''Stage Hazards''' || Sets whether to enable stage hazards or not.
| '''[[Stage Hazard]]s''' || Sets whether to enable stage hazards or not.
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| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
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