Critical Hit: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Image:Criticalhit.jpg |right|thumb|Marth Using his Final Smash]]
[[Image:Criticalhit.jpg |right|thumb|Marth Using his Final Smash]]


'''Critical Hit''' is [[Marth (SSBB)|Marth]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', and is one of the most powerful in the game. The animation is that of a critical hit of a Lord from the first [[Fire Emblem (universe)|''Fire Emblem'' games]]. It deals 60% damage. However, the percent generally does not matter, as the knockback from this attack is enough to KO Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. If it hits, the ''Fire Emblem'' HP gauge from the original game is displayed and it quickly drops to zero.
'''Critical Hit''' is [[Marth (SSBB)|Marth]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', and is one of the most powerful in the game. The animation is that of a critical hit of a Lord from the first [[Fire Emblem (universe)|''Fire Emblem'' games]]. It deals 60% damage. However, the percent generally does not matter, as the knockback from this attack is enough to KO Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. If it hits, the ''Fire Emblem'' HP gauge from the original Famicom game is displayed and it quickly drops to zero.


Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. Missing with this attack on the ground on a walk-off stage or in the air without any intervening terrain results in a [[self-destruct]].
Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. Missing with this attack on the ground on a walk-off stage or in the air without any intervening terrain results in a [[self-destruct]].

Revision as of 04:01, March 14, 2008

Marth Using his Final Smash

Critical Hit is Marth's Final Smash in Super Smash Bros. Brawl, and is one of the most powerful in the game. The animation is that of a critical hit of a Lord from the first Fire Emblem games. It deals 60% damage. However, the percent generally does not matter, as the knockback from this attack is enough to KO Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. If it hits, the Fire Emblem HP gauge from the original Famicom game is displayed and it quickly drops to zero.

Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. Missing with this attack on the ground on a walk-off stage or in the air without any intervening terrain results in a self-destruct.

Template:Marth Special Moves