Critical Hit: Difference between revisions

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[[Image:Marth_Critical_Hit02.jpg|thumb|250px|[[Marth]] prepares a Critical Hit.]]
[[Image:Criticalhit.jpg |right|thumb|Marth Using his Final Smash]]
'''Critical Hit''' is [[Marth]]'s [[Final Smash]]. When used, [[Marth]] raises his blade to shine the sun's reflection. He then dashes forward until he hits an opponent or the edge of the arena thus killing himself. If he dashes into the opponent, he delivers a devastating slash to to whoever is within his sword's reach. A connecting blow will almost certianly [[Knockout|KO]] any target, regardless of the target's preexisting damage. To add to the move, a hitpoint meter will appear beneath a hit target, and dash to zero in an instant. The hitpoint meter is in the style of the [[wikipedia:Fire Emblem|Fire Emblem]] game series and is not relevent to any [[SSBB|Brawl]] gameplay whatsoever.  
 
[[Image:Marth_Critical_Hit01.jpg|thumb|250px|[[Marth]] delivers a Critical Hit.]]
'''Critical Hit''' is [[Marth (SSBB)|Marth]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', and is one of the most powerful in the game. The animation is that of a Lord's Critical from the sprite-based [[Fire Emblem (universe)|''Fire Emblem'' games]]. It deals 60% of damage. However, the percent generally does not matter, as the knockback from this attack is enough even to KO a Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. The attack comes with a 60 HP ''Fire Emblem'' gauge that quickly drops to zero, though the ''Fire Emblem'' games that feature Marth have a maximum HP amount of 52.
{{specialmoves|Shield Breaker|Dancing Blade|Dolphin Slash|Counter|Critical Hit|Marth}}
 
{{FinalSmash}}
Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. At this time, it is unknown whether the attack continues forward off the main platform if you are airborne. Missing with this attack on a walk-off stage results in a [[self-destruct]].
[[Category:Final smashes]]
 
{{Marth Special Moves}}
 
[[Category:Fire Emblem universe]]
[[Category:Attacks]]
[[Category:Final Smashes]]

Revision as of 16:47, March 9, 2008

Marth Using his Final Smash

Critical Hit is Marth's Final Smash in Super Smash Bros. Brawl, and is one of the most powerful in the game. The animation is that of a Lord's Critical from the sprite-based Fire Emblem games. It deals 60% of damage. However, the percent generally does not matter, as the knockback from this attack is enough even to KO a Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. The attack comes with a 60 HP Fire Emblem gauge that quickly drops to zero, though the Fire Emblem games that feature Marth have a maximum HP amount of 52.

Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. At this time, it is unknown whether the attack continues forward off the main platform if you are airborne. Missing with this attack on a walk-off stage results in a self-destruct.

Template:Marth Special Moves