Critical Hit: Difference between revisions
No edit summary |
Capefeather (talk | contribs) m (cleaned up a little bit) |
||
Line 1: | Line 1: | ||
[[Image: | [[Image:Criticalhit.jpg |right|thumb|Marth Using his Final Smash]] | ||
'''Critical Hit''' is [[Marth]]'s [[Final Smash]] | |||
'''Critical Hit''' is [[Marth (SSBB)|Marth]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', and is one of the most powerful in the game. The animation is that of a Lord's Critical from the sprite-based [[Fire Emblem (universe)|''Fire Emblem'' games]]. It deals 60% of damage. However, the percent generally does not matter, as the knockback from this attack is enough even to KO a Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. The attack comes with a 60 HP ''Fire Emblem'' gauge that quickly drops to zero, though the ''Fire Emblem'' games that feature Marth have a maximum HP amount of 52. | |||
{{ | |||
Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. At this time, it is unknown whether the attack continues forward off the main platform if you are airborne. Missing with this attack on a walk-off stage results in a [[self-destruct]]. | |||
[[Category:Final | |||
{{Marth Special Moves}} | |||
[[Category:Fire Emblem universe]] | |||
[[Category:Attacks]] | |||
[[Category:Final Smashes]] |
Revision as of 16:47, March 9, 2008
Critical Hit is Marth's Final Smash in Super Smash Bros. Brawl, and is one of the most powerful in the game. The animation is that of a Lord's Critical from the sprite-based Fire Emblem games. It deals 60% of damage. However, the percent generally does not matter, as the knockback from this attack is enough even to KO a Bowser at 0%. It is one of the few Final Smashes that can deliver a one-hit knockout even if the opponent is at zero percent. The attack comes with a 60 HP Fire Emblem gauge that quickly drops to zero, though the Fire Emblem games that feature Marth have a maximum HP amount of 52.
Until the attack animation completely ends, the entire sword carries the effect, power, and knockback, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow to the edge of the platform. At this time, it is unknown whether the attack continues forward off the main platform if you are airborne. Missing with this attack on a walk-off stage results in a self-destruct.