Critical Hit: Difference between revisions

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[[Image:Criticalhit.jpg |right|thumb|Marth Using his Final Smash]][[Marth (SSBB)|Marth]]'s [[Final Smash]] in [[SSBB]] is amongst one of the most powerful in the game. The animation is that of a Lord's Critical from the Sprite based Fire Emblem games. It does 60%. However, the percent does not matter, as its knockback is strong enough even to KO three Bowsers  that are all at 0%. The attack comes with a 60 HP Fire Emblem gauge which is quickly dropped to zero. Strangely, the ''Fire Emblem'' games that feature Marth have a maximum HP amount of 52.
[[Image:Criticalhit.jpg |right|thumb|Marth Using his Final Smash]]
 
'''Critical Hit'''' is [[Marth (SSBB)|Marth]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''', and is amongst one of the most powerful in the game. The animation is that of a Lord's Critical from the Sprite based [[Fire Emblem (universe)|''Fire Emblem'' games]]. It does 60%. However, the percent does not matter, as its knockback is strong enough even to KO three Bowsers  that are all at 0%. The attack comes with a 60 HP ''Fire Emblem'' gauge which is quickly dropped to zero. Strangely, the ''Fire Emblem'' games that feature Marth have a maximum HP amount of 52.


Until the attack animation completely ends, the entire sword carries the effect, power, and knockback. Meaning that if the attack connects, the attack will also hit anyone directly behind Marth at that point of the sword swing as well, dodge rolling around Marth is not recommended. On the ground the attack will follow to the edge of the platform, at this time it is unknown if the attack continues forward off the main platform if you are airborn. You WILL die if you use this on a walk off stage and miss.
Until the attack animation completely ends, the entire sword carries the effect, power, and knockback. Meaning that if the attack connects, the attack will also hit anyone directly behind Marth at that point of the sword swing as well, dodge rolling around Marth is not recommended. On the ground the attack will follow to the edge of the platform, at this time it is unknown if the attack continues forward off the main platform if you are airborn. You WILL die if you use this on a walk off stage and miss.


{{Marth Special Moves}}
{{Marth Special Moves}}

Revision as of 12:26, February 7, 2008

Marth Using his Final Smash

'Critical Hit' is Marth's Final Smash in Super Smash Bros. Brawl, and is amongst one of the most powerful in the game. The animation is that of a Lord's Critical from the Sprite based Fire Emblem games. It does 60%. However, the percent does not matter, as its knockback is strong enough even to KO three Bowsers that are all at 0%. The attack comes with a 60 HP Fire Emblem gauge which is quickly dropped to zero. Strangely, the Fire Emblem games that feature Marth have a maximum HP amount of 52.

Until the attack animation completely ends, the entire sword carries the effect, power, and knockback. Meaning that if the attack connects, the attack will also hit anyone directly behind Marth at that point of the sword swing as well, dodge rolling around Marth is not recommended. On the ground the attack will follow to the edge of the platform, at this time it is unknown if the attack continues forward off the main platform if you are airborn. You WILL die if you use this on a walk off stage and miss.

Template:Marth Special Moves