SSB4-U Icon.png
This article's title is unofficial.
Competitive.png

Bidou: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(More revisin' happening)
(Unbreaking red links)
Line 3: Line 3:
{{incomplete}}
{{incomplete}}
{{competitive expertise}}
{{competitive expertise}}
'''Bidou''' refers to an [[advanced technique]] exclusively in {{forwiiu}}. By moving the C-stick while holding down its corresponding button inputs, it is possible to register a [[control stick input]] for just one frame. This makes many [[advanced techniques]] much easier to consistently input, and also opens up certain new techs that would not be otherwise possible.  
'''Bidou''' refers to an [[advanced technique]] exclusively in {{forwiiu}}. By moving the C-stick while holding down its corresponding button inputs, it is possible to register a [[control stick input]] for just one frame. This makes many [[advanced technique|advanced techniques]] much easier to consistently input, and also opens up certain new techs that would not be otherwise possible.  


It involves using a controller layout where a shoulder button and the C stick are both to [[Special Move]]. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to [[Shield]], [[Attack]], and [[Special Move]], and either turn on tap jump, or assign [[Jump]] to a fourth shoulder button. Alternatively, Bidou may also be performed with shoulder buttons set to [[Attack]] and [[Special Move]], the C stick set to [[Smash attack]], and [[Attack]] and [[Special Move]] for [[Smash attack]] enabled, but for simplicity, the article will refer to the first layout only.  
It involves using a controller layout where a shoulder button and the C stick are both to [[Special Move]]. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to [[Shield]], [[Attack]], and [[Special Move]], and either turn on tap jump, or assign [[Jump]] to a fourth shoulder button. Alternatively, Bidou may also be performed with shoulder buttons set to [[Attack]] and [[Special Move]], the C stick set to [[Smash attack]], and [[Attack]] and [[Special Move]] for [[Smash attack]] enabled, but for simplicity, the article will refer to the first layout only.  


{{technical data}}
{{technical data}}
Bidou was brought into full fruition by [[My Smash Corner]] from a video previously uploaded by a Japanese smasher, and has a lot of potential to greatly effect the [[metagame]]. The application of this tech essentially involves the usage of other techniques, such as [[perfect pivot]]ing, [[dash dancing]], and [[fox trot]]ing. Unlike other [[advanced techniques]], Bidou is not so much a technique as a method of playing Smash, as it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in Smash.  
Bidou was brought into full fruition by [[My Smash Corner]] from a video previously uploaded by a Japanese smasher, and has a lot of potential to greatly effect the [[metagame]]. The application of this tech essentially involves the usage of other techniques, such as [[perfect pivot]]ing, [[dash dancing]], and [[fox trot]]ing. Unlike other [[advanced technique|advanced techniques]], Bidou is not so much a technique as a method of playing Smash, as it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in Smash.  


Bidou takes advantage of the way inputs are handled in [[Smash 4]]. Normally, a [[C-stick]] input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either [[Attack]] or [[Special Move]], depending on what the C-stick is set to. If the corresponding button input is held down, however, the additional [[Attack]] or [[Special Move]] C-stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, and holding them down, the C stick can then be used as a special directional stick that registers 1-frame inputs only. This is the basic idea behind Bidou.
Bidou takes advantage of the way inputs are handled in [[Smash 4]]. Normally, a [[C-stick]] input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either [[Attack]] or [[Special Move]], depending on what the C-stick is set to. If the corresponding button input is held down, however, the additional [[Attack]] or [[Special Move]] C-stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, and holding them down, the C stick can then be used as a special directional stick that registers 1-frame inputs only. This is the basic idea behind Bidou.

Revision as of 10:33, March 31, 2016

An icon for use on pages that need cleanup. This article or section may require a cleanup.
You can discuss this issue on the talk page or edit this page to improve it.
An icon for denoting incomplete things.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Bidou refers to an advanced technique exclusively in Super Smash Bros. for Wii U. By moving the C-stick while holding down its corresponding button inputs, it is possible to register a control stick input for just one frame. This makes many advanced techniques much easier to consistently input, and also opens up certain new techs that would not be otherwise possible.

It involves using a controller layout where a shoulder button and the C stick are both to Special Move. There are no other restrictions, but in practice, it is very helpful to set the shoulder buttons to Shield, Attack, and Special Move, and either turn on tap jump, or assign Jump to a fourth shoulder button. Alternatively, Bidou may also be performed with shoulder buttons set to Attack and Special Move, the C stick set to Smash attack, and Attack and Special Move for Smash attack enabled, but for simplicity, the article will refer to the first layout only.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Bidou was brought into full fruition by My Smash Corner from a video previously uploaded by a Japanese smasher, and has a lot of potential to greatly effect the metagame. The application of this tech essentially involves the usage of other techniques, such as perfect pivoting, dash dancing, and fox troting. Unlike other advanced techniques, Bidou is not so much a technique as a method of playing Smash, as it requires a dedicated control scheme, and involves holding down buttons for extended periods of time, an input that is otherwise unheard of in Smash.

Bidou takes advantage of the way inputs are handled in Smash 4. Normally, a C-stick input is treated as a 1-frame simultaneous input of a directional input of the appropriate strength and either Attack or Special Move, depending on what the C-stick is set to. If the corresponding button input is held down, however, the additional Attack or Special Move C-stick input is ignored, and only the 1-frame directional input is handled by the game. By holding down the buttons when they will not result in an action, and holding them down, the C stick can then be used as a special directional stick that registers 1-frame inputs only. This is the basic idea behind Bidou.

Video

<youtube>mH528Pdh1Rk</youtube>