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Falco (PM): Difference between revisions

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===Changes from ''Melee'' to PM===
===Changes from ''Melee'' to PM===
Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). However, he was very slightly nerfed from ''Melee'' due to a few of his options being weakened.
Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). However, he was very slightly nerfed from ''Melee'' due to a few of his options being weakened.
*{{buff|Ability to [[DACUS]] and [[RAR]] retained from ''Brawl''.}}
*{{buff|Ability to [[DACUS]] retained from ''Brawl''.}}
*{{nerf|[[Blaster]] shots decay in damage based on distance.}}
*{{nerf|[[Blaster]] shots decay in damage based on distance.}}
*{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}}
*{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}}

Revision as of 22:59, November 20, 2013

Stub.png
For the original version of Falco which this mod's Falco was based off of gameplay-wise, see Falco (SSBM).
For the unmodded version of Falco, see Falco (SSBB).
Falco
in Project M and Project+
Falco SSBB.jpg
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
FalcoHeadSSBB.png

Falco is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Changes from Melee to PM

Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in Brawl). However, he was very slightly nerfed from Melee due to a few of his options being weakened.

  • Buff Ability to DACUS retained from Brawl.
  • Nerf Blaster shots decay in damage based on distance.
  • Nerf Reflector no longer has intangibility on the first frame of activation.
  • Change Brawl running animation is retained, but his running speed is reverted to Melee's.
  • Change Jab has its Brawl animation, but its attack properties are identical to that of Melee's.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links