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m (→{{SSBB|Luigi}}: You can already do that in vBrawl) |
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==={{SSBB|Meta Knight}}=== | ==={{SSBB|Meta Knight}}=== | ||
*Meta Knight can still use his remaining jumps while in | *Meta Knight can still use his remaining jumps while in [[helpless]] state. After using his last midair jump, he will become completely helpless. | ||
*Last hit on [[Drill Rush]] sends opponents on a semi-spike trajectory and the "Victory... is my destiny." SFX is played when the last hit is landed. | *Last hit on [[Drill Rush]] sends opponents on a semi-spike trajectory and the "Victory... is my destiny." SFX is played when the last hit is landed. | ||
*[[Dimensional Cape]] is much stronger when used as an attack and has increased hitlag. Also, [[Infinite Dimensional Cape]] can no longer be used, but tilting the C-stick or pressing the button assigned to up-smash will make the Dimensional cape go straight to the attack, having near-instantaneous startup if done so right at the beginning. | *[[Dimensional Cape]] is much stronger when used as an attack and has increased hitlag. Also, [[Infinite Dimensional Cape]] can no longer be used, but tilting the C-stick or pressing the button assigned to up-smash will make the Dimensional cape go straight to the attack, having near-instantaneous startup if done so right at the beginning. |