Advanced technique: Difference between revisions
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[[File:Fox Waveshine.gif|thumb|Fox's [[waveshine]] in ''Melee'' is an advanced technique that requires considerable technical skill to perform.]] | [[File:Fox Waveshine.gif|thumb|Fox's [[waveshine]] in ''Melee'' is an advanced technique that requires considerable technical skill to perform.]] | ||
[[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | [[File:FalcoDACUSgif.gif|thumb|The [[DACUS]] is a well-known advanced technique in ''Brawl''.]] | ||
An '''advanced technique''' is | {{incomplete}} | ||
An '''advanced technique''' is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the [[metagame]] of a character. | |||
Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these | Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or [[glitch]]es, such as [[wavedash]]ing and [[momentum cancelling]]. In the broader context of video games in general, their use is an example of what is known as {{s|Wikipedia|emergent gameplay}}. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the [[short hop fast fall l-cancel]] provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the [[Ice Climbers]]' [[chain grab]]s and [[desynch]]ing techniques, and {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee''. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players. | ||
==List of advanced techniques== | ==List of advanced techniques== | ||
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!width="50px"|SSBU | !width="50px"|SSBU | ||
|- | |- | ||
| [[Attack cancel short hop aerial]] ||{{n}} | | [[Attack cancel short hop aerial]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |||
| [[Autolanding]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | |||
|- | |||
| [[B-reversing]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | |||
|- | |||
| [[Bat dropping]]|| {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | |||
|- | |||
| [[Bidou]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} | |||
|- | |||
| [[Boost grab]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | |||
|- | |||
| [[C-bounce|C-Bouncing]] || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} | |||
|- | |- | ||
| [[ | | [[Chain grab]] || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[COIL]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Dash attack cancelled up smash]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Dash cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Dash pivot cancel]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Dash-dancing]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Directional influence]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Drop cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Edge dashing]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Edge hopping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Footstool down aerial airdodge]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Fox-trotting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Frame cancelling]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Glide toss]] || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Hilldash]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Jab cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Jab reset]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Jump cancel throw]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Jump-canceled grab]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Jump-cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[L-cancelling]] || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Ledge-cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Ledge DI]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Jab cancel]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Lock]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Mindgame]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Momentum cancelling]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| | | [[Momentum slide]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Moonwalk]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Powershield]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Pivoting]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Platform cancel]] || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Power shield canceling]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Reverse aerial rush]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Shield break combo]] || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Shield platform dropping]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Shield-stop]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Short hop air dodge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Short hop fast fall l-cancel]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Slingshot]] || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Smash directional influence]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Softhop]] || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Stage humping]] || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Step dash]]ing || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Sticky edge jump]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Taunt cancelling]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[ | | [[Team wobble]] || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Tech]]ing || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| [[Tech]] | | [[Tech-chasing]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|- | |- | ||
| | | {{SSB|Teleport}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| | | [[V-cancelling]] || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} | ||
|- | |- | ||
| [[ | | [[Wall jump cancel ledge grab]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[Wavedash]] ||{{n}} | | [[Wavedash]] || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} | ||
|- | |- | ||
| [[Zero-to-death combo]] ||{{y}} | | [[Zero-to-death combo]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} | ||
|} | |} | ||
==List of character-specific advanced techniques== | |||
A list of advanced techniques that can only be performed by one or a few characters. | A list of advanced techniques that can only be performed by one or a few characters. | ||
===Mario=== | |||
*[[Cape glide]] {{gameIcon|SSBB}} | *[[Cape glide]] {{gameIcon|SSBB}} | ||
*[[Edge Cape-cancel]] {{gameIcon|SSBB}} | *[[Edge Cape-cancel]] {{gameIcon|SSBB}} | ||
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*{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | *{{h2|Super Jump Punch|Super Jump Punch wall jump}} {{gameIcon|SSBM}} | ||
====Link=== | ===Donkey Kong=== | ||
*[[Infinite throw trap]] {{gameIcon|SSB}}{{gameIcon|SSBB}} | |||
===Link=== | |||
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}} | |||
*[[Bomb recovery]] {{gameIcon|SSBU}} | |||
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}} | |||
*[[Bomb wobbling]] {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}} | |||
*[[Boomerang cancel]] {{gameIcon|SSBM}} | |||
*[[Boomerang superjump]] {{gameIcon|SSBM}} | *[[Boomerang superjump]] {{gameIcon|SSBM}} | ||
*[[Chain dance]] {{gameIcon|SSBM}} | *[[Chain dance]] {{gameIcon|SSBM}} | ||
*[[Decagrab]] {{gameIcon|SSBM}} | |||
*[[Dimensional Arrow]] {{gameIcon|SSBM}} | *[[Dimensional Arrow]] {{gameIcon|SSBM}} | ||
*[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Gale Guarding]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | |||
*[[Reverse angle boomerang]] {{gameIcon|SSBM}} | |||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
===Samus=== | |||
*[[Bomb jumping]] {{gameIcon|SSB}} {{gameIcon|SSBM}} {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Bomb jumping]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Bomb cancel]] {{gameIcon|SSBM}} | |||
*[[Bomb curtain]] {{gameIcon|SSBM}} | |||
*[[Wavebomb]] {{gameIcon|SSBM}} | |||
*[[Multibomb]] {{gameIcon|SSBM}} | |||
*[[Turnip Bomb]] {{gameIcon|SSBM}} | |||
*[[Spider Ball]]{{gameIcon|SSBB}} | |||
*[[Daughter Dash]] {{gameIcon|SSBM}} | |||
*[[Super wavedash]] {{gameIcon|SSBM}} | |||
*[[Super duper wavedash]] {{gameIcon|SSBM}} | |||
*[[Goomy Zoomy]] {{gameIcon|SSBM}} | |||
*[[Zoomy Leap]] {{gameIcon|SSBM}} | |||
*[[Platform canceled missiles]] {{gameIcon|SSBM}} | *[[Platform canceled missiles]] {{gameIcon|SSBM}} | ||
*[[ | *[[FHAISD missiles]] {{gameIcon|SSBM}} | ||
*[[ | *[[Instant Double Jump missiles]] {{gameIcon|SSBM}} | ||
*[[Short hop fast fall missile]] {{gameIcon|SSBM}} | |||
*[[Hylian Lowrider]] {{gameIcon|SSBM}} | |||
*[[Charge Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Charge Storage Cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBU}} | |||
*[[Wavebounce]] {{gameIcon|SSBU}} | |||
*[[Screw Attack Sweetspot]] {{gameIcon|SSBM}} | |||
*[[Screw Attack Spike]] {{gameIcon|SSBM}} | |||
*[[Up B OoS]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Decagrab]] {{gameIcon|SSBM}} | |||
*[[Extended Grapple]] {{gameIcon|SSBM}} | |||
*[[Reverse z-air]] {{gameIcon|SSBU}} | |||
*[[Rising Grapple]] {{gameIcon|SSBM}} | |||
*[[Tumble Grapple]] {{gameIcon|SSBM}} | |||
*[[Instant Freefall Grapple]] {{gameIcon|SSBM}} | |||
*[[Tether cancel]] {{gameIcon|SSBU}} | |||
*[[Tether stall]] {{gameIcon|SSBM}} | |||
*[[Tether sweetspot]] {{gameIcon|SSBM}} | |||
*[[Aerial Interrupt]] {{gameIcon|SSBM}} | |||
*[[Platform Cancel Nair]] {{gameIcon|SSBM}} | |||
*[[Fire Wobbling]] {{gameIcon|SSBM}} | |||
*[[Crouch Jab Cancel]] {{gameIcon|SSBM}} | |||
*[[Unblockable f-smash]] {{gameIcon|SSBM}} | |||
*[[Drag Down Up Air]] {{gameIcon|SSBU}} | |||
*[[Battlefield Stall]] {{gameIcon|SSBM}} | |||
===Yoshi=== | |||
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | ||
*[[Double jump cancel counter]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Double jump cancel counter]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Dragonic Reverse]] {{gameIcon|SSBB}} | *[[Dragonic Reverse]] {{gameIcon|SSBB}} | ||
*[[Edge-cancelled eggs]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Edge-cancelled eggs]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Egg Roll instant shield break]] {{gameIcon|SSBU}} | |||
*[[Parry]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Parry]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Shield break jump]] {{gameIcon|SSB}} | *[[Shield break jump]] {{gameIcon|SSB}} | ||
*[[Super Jump (Yoshi)]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Super Jump (Yoshi)]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
===Fox=== | |||
*[[Chillin dash]] {{gameIcon|SSBM}} | *[[Chillin dash]] {{gameIcon|SSBM}} | ||
*[[ | *[[Dash shining]] {{gameIcon|SSBB}} | ||
*[[Double shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}} | *[[Double shine]] {{gameIcon|SSBM}}{{gameIcon|SSB}} | ||
*[[Ledgehopped double laser]]{{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Ledgehopped double laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Short hop laser]] {{gameIcon|SSB}}{{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Shine dropping]] {{gameIcon|SSBM}} | |||
*[[Shine mines]] {{gameIcon|SSBM}} | *[[Shine mines]] {{gameIcon|SSBM}} | ||
*[[Wavelanded laser]] {{gameIcon|SSBM}} | *[[Wavelanded laser]] {{gameIcon|SSBM}} | ||
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*[[Waveshine infinite]] {{gameIcon|SSBM}} | *[[Waveshine infinite]] {{gameIcon|SSBM}} | ||
===Pikachu=== | |||
*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | *[[Quick Attack cancel]] {{gameIcon|SSBB}}{{gameIcon|SSB4}} | ||
===Luigi=== | |||
*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Super cyclone]] {{gameIcon|SSBU}} | *[[Super cyclone]] {{gameIcon|SSBU}} | ||
*[[Vududash]] {{gameIcon |SSBM}} | *[[Vududash]] {{gameIcon |SSBM}} | ||
===Ness=== | |||
*[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSB}}{{gameIcon|SSBM}} | ||
*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Shield break jump]] {{gameIcon|SSB}} | *[[Shield break jump]] {{gameIcon|SSB}} | ||
*[[Yoyo glitch]] {{gameIcon|SSBM}} | *[[Yoyo glitch]] {{gameIcon|SSBM}} | ||
*[[Flying Magnet]] {{gameIcon|SSBU}} | |||
*[[PK Trap glitch]] {{gameIcon|SSBM}} | |||
===Captain Falcon=== | |||
*[[Gentleman]] {{gameIcon|SSBM}} | *[[Gentleman]] {{gameIcon|SSBM}} | ||
*[[Moonwalk]] {{gameIcon|SSBM}} | |||
*[[Haxdash]] {{gameIcon|SSBM}} | |||
*[[Edge Cancel Raptor Boost]] {{gameIcon|SSBM}} | |||
*[[Dropzone Knee]] {{gameIcon|SSBM}} | |||
*[[Lord Stomp]] {{gameIcon|SSBM}} | |||
*[[Falcon_Kick#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | |||
*[[Tokyo drift]] {{gameIcon|SSBU}} | |||
===Peach=== | |||
*[[Double jump cancel]] {{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSBM}} | ||
*{{h2|Floating|Float canceling}} {{gameIcon|SSBM}} | *{{h2|Floating|Float canceling}} {{gameIcon|SSBM}} | ||
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*[[Turnip Free Pull]] {{gameIcon|SSBB}} | *[[Turnip Free Pull]] {{gameIcon|SSBB}} | ||
===Bowser=== | |||
*[[Flame canceling]] {{gameIcon|SSBM}} | *[[Flame canceling]] {{gameIcon|SSBM}} | ||
*[[Whirling Fortress|Fortress hogging]] {{gameIcon|SSBM}} | |||
*[[Koopadash]] {{gameIcon|SSBM}} | |||
*[[Koopa hopping]] {{gameIcon|SSBB}} | *[[Koopa hopping]] {{gameIcon|SSBB}} | ||
*[[Shell shock]] {{gameIcon|SSBM}} | |||
===Ice Climbers=== | |||
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}} {{gameIcon|SSBU}} | *[[Cheer cancel]] {{gameIcon|SSBU}} | ||
*[[Desynching]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSBU}} | |||
*[[Freeze glitch]] {{gameIcon|SSBM}} | *[[Freeze glitch]] {{gameIcon|SSBM}} | ||
*[[Handoff]]s {{gameIcon|SSBM}}{{gameIcon|SSBB}} | |||
**[[Cookhold]] {{gameIcon|SSBM}} | |||
*[[Ice Shot|Ice block]] {{gameIcon|SSBU}} | |||
*[[Nana airdodge storage]] {{gameIcon|SSBU}} | |||
*[[Slip trumping]] {{gameIcon|SSBU}} | |||
*[[Wobbling]] {{gameIcon|SSBM}} | *[[Wobbling]] {{gameIcon|SSBM}} | ||
===Sheik=== | |||
*[[Instant | *[[Chain Jacket]]{{gameIcon|SSBB}} | ||
*[[Instant charge-canceling|Instant needles canceling]] {{gameIcon|SSB4}} | |||
===Zelda=== | |||
*[[Displaced Phantom]] {{gameIcon|SSBU}} | *[[Displaced Phantom]] {{gameIcon|SSBU}} | ||
===Dr. Mario=== | |||
*{{h2|Super Jump Punch|Up-B cancel}} {{gameIcon|SSBM}} | *{{h2|Super Jump Punch|Up-B cancel}} {{gameIcon|SSBM}} | ||
===Falco=== | |||
*[[Chillin dash]] {{gameIcon|SSBM}} | *[[Chillin dash]] {{gameIcon|SSBM}} | ||
*[[Double shine]] {{gameIcon|SSBM}} | *[[Double shine]] {{gameIcon|SSBM}} | ||
*[[Ledgehopped double laser]]{{gameIcon|SSBM}}{{gameIcon|SSBB}} | *[[Ledgehopped double laser]] {{gameIcon|SSBM}}{{gameIcon|SSBB}} | ||
*[[Short hop laser]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | *[[Short hop laser]] {{gameIcon|SSBM}}{{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Shine dropping]] {{gameIcon|SSBM}} | |||
*[[Shine mines]] {{gameIcon|SSBM}} | *[[Shine mines]] {{gameIcon|SSBM}} | ||
*[[Wavelanded laser]] {{gameIcon|SSBM}} | *[[Wavelanded laser]] {{gameIcon|SSBM}} | ||
*[[Waveshine]] {{gameIcon|SSBM}} | *[[Waveshine]] {{gameIcon|SSBM}} | ||
===Marth=== | |||
*[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}} | *[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}} | ||
*[[Tree-grabbing]] {{gameIcon|SSBM}} | *[[Tree-grabbing]] {{gameIcon|SSBM}} | ||
*[[Vertical spacing]] {{gameIcon|SSBB}} | *[[Vertical spacing]] {{gameIcon|SSBB}} | ||
===Young Link=== | |||
*[[Boomerang superjump]] {{gameIcon|SSBM}} | *[[Boomerang superjump]] {{gameIcon|SSBM}} | ||
*[[Chain dance]] {{gameIcon|SSBM}} | *[[Chain dance]] {{gameIcon|SSBM}} | ||
*[[Dimensional Arrow]] {{gameIcon|SSBM}} | *[[Dimensional Arrow]] {{gameIcon|SSBM}} | ||
*[[Ghost Arrow glitch|Ghost Arrow]] {{gameIcon|SSBM}} | |||
*[[Reverse angle boomerang]] {{gameIcon|SSBM}} | *[[Reverse angle boomerang]] {{gameIcon|SSBM}} | ||
*[[Boomerang cancel]] {{gameIcon|SSBM}} | |||
*[[Boomerang glide]] {{gameIcon|SSBM}} | |||
*[[Hurricane dash]] {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bombchu}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb rocket}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Acid drop}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Goron roll}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb drop/C4}} {{gameIcon|SSBM}} | |||
*{{h2|Bomb (Link)|Bomb launching}} {{gameIcon|SSBM}} | |||
===Ganondorf=== | |||
*[[Wizard's_Foot#In_Super_Smash_Bros._Melee|Double jump refresh]] {{gameIcon|SSBM}} | |||
*[[Flight of Ganon]] {{gameIcon|SSBB}} | *[[Flight of Ganon]] {{gameIcon|SSBB}} | ||
===Mewtwo=== | |||
*[[Double jump cancel]] {{gameIcon|SSBM}} | *[[Double jump cancel]] {{gameIcon|SSBM}} | ||
*[[Double jump extend]] {{gameIcon|SSBM}} | |||
*[[Soul Breaker]] {{gameIcon|SSBM}} | *[[Soul Breaker]] {{gameIcon|SSBM}} | ||
===Roy=== | |||
*[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}} | *[[Princess/Swordsman spiking|Swordsman spiking]] {{gameIcon|SSBM}} | ||
===Mr. Game & Watch=== | |||
*{{h2|Oil Panic|Bucket braking}} {{gameIcon|SSBB}} | *{{h2|Oil Panic|Bucket braking}} {{gameIcon|SSBB}} | ||
*{{h2|Oil Panic|Bucket jumping}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *{{h2|Oil Panic|Bucket jumping}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Oil Panic|Bucket sliding}} {{gameIcon|SSBU}} | *{{h2|Oil Panic|Bucket sliding}} {{gameIcon|SSBU}} | ||
===Meta Knight=== | |||
*[[Condor Dive]] {{gameIcon|SSBU}} | |||
*[[Infinite Dimensional Cape]] {{gameIcon|SSBB}} | *[[Infinite Dimensional Cape]] {{gameIcon|SSBB}} | ||
*[[ | *[[Sticky Drill]] {{gameIcon|SSBU}} | ||
===Pit=== | |||
*[[Arrow looping]] {{gameIcon|SSBB}} | *[[Arrow looping]] {{gameIcon|SSBB}} | ||
*[[Wing dashing]] {{gameIcon|SSBB}} | *[[Wing dashing]] {{gameIcon|SSBB}} | ||
*{{h2|Wing dashing|Wing landing}} {{gameIcon|SSBB}} | *{{h2|Wing dashing|Wing landing}} {{gameIcon|SSBB}} | ||
===Zero Suit Samus=== | |||
*[[Dash attack lock]] {{gameIcon|SSBB}} | *[[Dash attack lock]] {{gameIcon|SSBB}} | ||
===Wario=== | |||
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike drift}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*{{h2|Wario (SSB4)/Side special/Default|Aerial Bike speed increase}} {{gameIcon|SSB4}} | |||
*{{h2|Wario (SSB4)/Side special/Default|Bike jump cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Bike loops]] {{gameIcon|SSBB}} | *[[Bike loops]] {{gameIcon|SSBB}} | ||
*[[Chopper hop]] {{gameIcon|SSBB}} | *[[Chopper hop]] {{gameIcon|SSBB}} | ||
*[[Edge crashing]] {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Edge crashing]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Instant turnaround aerial Bike look cancel]] {{gameIcon|SSBU}} | |||
*[[Wectoring]] {{gameIcon|SSB4}} | *[[Wectoring]] {{gameIcon|SSB4}} | ||
*[[Zibble dropping]] {{gameIcon|SSBB}} | *[[Zibble dropping]] {{gameIcon|SSBB}} | ||
*{{h2|Wario Bike|Zombie Bike glitch}} {{gameIcon|SSBU}} | |||
===Pokémon Trainer=== | |||
*{{h2|Pokémon Change|Zero switching}} {{gameIcon|SSBB}} | |||
*{{h2|Pokémon Change|Quick switch cancel}} {{gameIcon|SSBU}} | |||
===Squirtle=== | |||
*[[Shellshifting]] {{gameIcon|SSBB}} | *[[Shellshifting]] {{gameIcon|SSBB}} | ||
===Charizard=== | |||
*[[Sliding Rock Smash]] {{gameIcon|SSB4}} | *[[Sliding Rock Smash]] {{gameIcon|SSB4}} | ||
===Diddy Kong=== | |||
*[[Instant | *[[Instant charge-canceling]] {{gameIcon|SSB4}} | ||
*[[Popgun canceling]] {{gameIcon|SSBU}} | |||
===Lucas=== | |||
*[[Double | *[[Double jump cancel zair]] {{gameIcon|SSBU}} | ||
*[[Magnet Pull]] {{gameIcon|SSBB}} | *[[Magnet Pull]] {{gameIcon|SSBB}} | ||
*[[Wave zap]] {{gameIcon|SSBB}} | |||
*[[Zap jump]] {{gameIcon|SSBB}} | *[[Zap jump]] {{gameIcon|SSBB}} | ||
===Sonic=== | |||
*{{h2|Spin Dash|Instant Spin Dash Jump}}{{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *{{h2|Spin Dash|Instant Spin Dash Jump}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*{{h2|Spin Dash|Spin Shot}} {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *{{h2|Spin Dash|Spin Shot}} {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
===Olimar=== | |||
*[[Puppet smash]] {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Pikmin_Throw#Piklag|Piklag]] {{gameIcon|SSBU}} | ||
*[[Pikmin desync]] {{gameIcon|SSBU}} | |||
*[[Puppet smash]] {{gameIcon|SSBB}}{{gameIcon|SSB4}}{{gameIcon|SSBU}} | |||
*[[Stickmin]] {{gameIcon|SSB4}} | *[[Stickmin]] {{gameIcon|SSB4}} | ||
*[[Winged | *[[Winged Pikmin dash]] {{gameIcon|SSBU}} | ||
===R.O.B.=== | |||
*[[Instant | *[[Instant charge-canceling]] {{gameIcon|SSB4}} | ||
*[[Robo-burner boosting]] {{gameIcon|SSBU}} | *[[Robo-burner boosting]] {{gameIcon|SSBU}} | ||
===Toon Link=== | |||
*{{h2|Hero's Bow|Platform lock neutral B}} {{gameIcon|SSBU}} | |||
*{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | *{{b|Quickdraw|technique}} {{gameIcon|SSBB}} | ||
===Villager=== | |||
*{{h2|Lloid rocket|Lloid jacket}} {{gameIcon|SSBU}} | *{{h2|Lloid rocket|Lloid jacket}} {{gameIcon|SSBU}} | ||
*{{h2|Lloid rocket|Lloid stalling}} {{gameIcon|SSB4}} | |||
===Mega Man=== | |||
*[[Double shot]] {{gameIcon|SSB4}} | *[[Double shot]] {{gameIcon|SSB4}} | ||
*[[Pellet cancel]] {{gameIcon|SSBU}} | *[[Pellet cancel]] {{gameIcon|SSBU}} | ||
===Wii Fit Trainer=== | |||
*[[Ball warping]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Ball warping]] {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Header getup]] {{gameIcon|SSBU}} | *[[Header getup]] {{gameIcon|SSBU}} | ||
*[[Headwhiffing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Headwhiffing]] {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Sashimi wiggling]] {{gameIcon|SSB4}} | *[[Sashimi wiggling]] {{gameIcon|SSB4}} | ||
*{{h2|Header|Teeter Header}} {{gameIcon|SSBU}} | *{{h2|Header|Teeter Header}} {{gameIcon|SSBU}} | ||
====Rosalina and Luma=== | ===Little Mac=== | ||
*{{h2|Straight Lunge|Jab infinite KO Uppercut}} {{gameIcon|SSB4}} | |||
*{{h2|Straight Lunge|Gazelle Punch}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | |||
===Rosalina and Luma=== | |||
*[[Luma pullback attack]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | |||
*[[Lunar Jumping]] {{gameIcon|SSBU}} | *[[Lunar Jumping]] {{gameIcon|SSBU}} | ||
*[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Lunar Landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | ||
====Pac-Man | ===Greninja=== | ||
*[[Advanced-ledgetrump forced reversal on grapple]] (A-Level FROG) {{gameIcon|SSBU}} | |||
*[[Shadow Sneak hitstun cancelling]] {{gameIcon|SSB4}} | |||
*[[Spin walk]] {{gameIcon|SSBU}} | |||
===Mii Gunner=== | |||
*[[Fair pushback ledge cancel]] {{gameIcon|SSBU}} | |||
===Pac-Man=== | |||
*[[Fruit Recycle]] {{gameIcon|SSBU}} | *[[Fruit Recycle]] {{gameIcon|SSBU}} | ||
*[[Hydrant jacket]] {{gameIcon|SSBU}} | |||
*[[Hydrant slide]] {{gameIcon|SSBU}} | |||
===Robin=== | |||
*[[Armsthrift]] {{gameIcon|SSB4}} | *[[Armsthrift]] {{gameIcon|SSB4}} | ||
*[[Elwind cancel]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Elwind cancel]] {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Instant pickup]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Instant pickup]] {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
*[[Levin landing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Levin landing]] {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
===Shulk=== | |||
* | *{{h2|Monado Arts|Buffered deactivation}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Dial storage}} {{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art intangible landing}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art landing lag cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art ledge snap}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado Art run cancel}} {{gameIcon|SSB4}}{{gameIcon|SSBU}} | ||
* | *{{h2|Monado Arts|Monado deactivated Art canceled up smash}} (MonaDACUS) {{gameIcon|SSB4}} | ||
*[[Shadow I-frames]] {{gameIcon|SSB4}} | *[[Shadow I-frames]] {{gameIcon|SSB4}} | ||
*[[Vision Sliding]] {{gameIcon|SSB4}} | *[[Vision Sliding]] {{gameIcon|SSB4}} | ||
===Ryu / Ken=== | |||
*[[ | *[[Kara Canceling]] {{gameIcon|SSBU}} | ||
*[[ | *[[Tiger Knee]] {{gameIcon|SSBU}} | ||
===Cloud=== | |||
*[[Instant | *[[Instant charge-canceling]] {{gameIcon|SSB4}} | ||
*[[Limit dash]] {{gameIcon|SSB4}} | *[[Limit dash]] {{gameIcon|SSB4}} | ||
====King K. Rool=== | ===Inkling=== | ||
*{{h2|Blunderbuss| | *[[Bomb slide]] {{gameIcon|SSBU}} | ||
*[[Roller cancel]] {{gameIcon|SSBU}} | |||
*[[Tap shot]] {{gameIcon|SSBU}} | |||
===Simon/Richter=== | |||
*[[Holy Water regrab]] {{gameIcon|SSBU}} | |||
*[[Whip twirl edgeguard]] {{gameIcon|SSBU}} | |||
===King K. Rool=== | |||
*[[Bounce glitch]] {{gameIcon|SSBU}} | |||
*{{h2|Blunderbuss|Blunderbouncing}} {{gameIcon|SSBU}} | |||
*[[Crown bouncing]] {{gameIcon|SSBU}} | *[[Crown bouncing]] {{gameIcon|SSBU}} | ||
*[[Crown canceling]] {{gameIcon|SSBU}} | *[[Crown canceling]] {{gameIcon|SSBU}} | ||
Line 357: | Line 496: | ||
*[[Crown sliding]] {{gameIcon|SSBU}} | *[[Crown sliding]] {{gameIcon|SSBU}} | ||
*{{h2|Blunderbuss|Fake Shot Vacuum Cancel}} {{gameIcon|SSBU}} | *{{h2|Blunderbuss|Fake Shot Vacuum Cancel}} {{gameIcon|SSBU}} | ||
*{{h2|Blunderbuss|Vacuum Delay}} {{gameIcon|SSBU}} | |||
===Isabelle=== | |||
*{{h2|Lloid Trap|Glyroid}} {{gameIcon|SSBU}} | *{{h2|Lloid Trap|Glyroid}} {{gameIcon|SSBU}} | ||
*[[Zero-to-death combo|Wobbelle]] {{gameIcon|SSBU}} | |||
===Piranha Plant=== | |||
*[[Dropshot]] {{gameIcon|SSBU}} | *[[Dropshot]] {{gameIcon|SSBU}} | ||
*[[Spallow]] {{gameIcon|SSBU}} | *[[Spallow]] {{gameIcon|SSBU}} | ||
*[[Long-Stem Strike#Strike Cancel Glitch|Strike cancelling]] {{gameIcon|SSBU}} | *[[Long-Stem Strike#Strike Cancel Glitch|Strike cancelling]] {{gameIcon|SSBU}} | ||
===Joker=== | |||
*[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | *[[Gun#Gundashing|Gun dashing]] {{gameIcon|SSBU}} | ||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | |||
===Banjo & Kazooie=== | |||
*[[Bounce glitch]] {{gameIcon|SSBU}} | |||
*{{h2|Egg Firing / Breegull Blaster|Turnaround Cancel Quick Storage}} {{gameIcon|SSBU}} | *{{h2|Egg Firing / Breegull Blaster|Turnaround Cancel Quick Storage}} {{gameIcon|SSBU}} | ||
===Terry=== | |||
*[[Charge partitioning]] {{gameIcon|SSBU}} | *[[Charge partitioning]] {{gameIcon|SSBU}} | ||
*[[Kara Canceling]] {{gameIcon|SSBU}} | |||
*[[Renda cancel]] {{gameIcon|SSBU}} | |||
*[[Tiger Knee]] {{gameIcon|SSBU}} | |||
===Steve=== | |||
*{{h2|Mine / Craft / Create Block|/gamemode 1}} {{gameIcon|SSBU}} | |||
*[[Anvil longhopping]] {{gameIcon|SSBU}} | |||
*{{h2|Steve (SSBU)/Down aerial|Anvil shorthopping}} {{gameIcon|SSBU}} | |||
*[[Block cancel diamond craft]] (BCDC) {{gameIcon|SSBU}} | |||
*[[Block hitstun cancelling]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Block no-impact landing}} (Block NIL) {{gameIcon|SSBU}} | |||
*[[C-stick reverse up tilt after down throw]] (CRUD) {{gameIcon|SSBU}} | |||
*[[Shield#Unique_actions_out_of_shield|Crafting table shield-drop]] {{gameIcon|SSBU}} | |||
*[[Crafting table shield punish extension]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Double jump shortening}} {{gameIcon|SSBU}} | |||
*{{h2|Elytra|Elytra boosting}} {{gameIcon|SSBU}} | |||
*[[Elytra#E.P.I.C.|Elytra push induced cancel]] (EPIC) {{gameIcon|SSBU}} | |||
*[[Empty phantom block throw cooldown reset]] (EPBTCR) {{gameIcon|SSBU}} | |||
*[[TNT#Fall_Guys_Ultimate_Knockout|Fall Guys Ultimate Knockout]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Fast resource wasting}} {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Feather falling}} {{gameIcon|SSBU}} | |||
*{{h2|Steve (SSBU)/Down aerial|Frozen anvil}} {{gameIcon|SSBU}} | |||
*[[I want to die]] (IWTD) {{gameIcon|SSBU}} | |||
*[[Melee wavelanding]] {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Mine abrupt dodge}} (MAD) {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Mine-block cancel}} {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Phantom block reverse}} (PBR) {{gameIcon|SSBU}} | |||
*[[Phantom MLG]] {{gameIcon|SSBU}} | |||
*{{h2|TNT|Queen cancel}} {{gameIcon|SSBU}} | |||
*{{h2|TNT|Redstone footstool}} {{gameIcon|SSBU}} | |||
*{{h2|TNT|Redstone jumpsquat cancel}} {{gameIcon|SSBU}} | |||
*{{h2|TNT|Redstone walking}} {{gameIcon|SSBU}} | |||
*{{h2|Steve (SSBU)/Down aerial|Roblox Rush}} {{gameIcon|SSBU}} | |||
*[[Shield at ledge trump]] (SALT) {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Spectator}} {{gameIcon|SSBU}} | |||
*{{h2|TNT|TNT gambling}} {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Turnaround block cancel}} (TBC) {{gameIcon|SSBU}} | |||
*{{h2|Steve (SSBU)/Down aerial|Turbo anvil cancel options}} (TACO) {{gameIcon|SSBU}} | |||
*{{h2|Mine / Craft / Create Block|Warped trapdoor}} {{gameIcon|SSBU}} | |||
*{{h2|Minecart|Yophey cart}} {{gameIcon|SSBU}} | |||
===Pyra / Mythra=== | |||
*[[Unlimited Rebellion Gauge glitch]] {{gameIcon|SSBU}} | |||
===Kazuya=== | |||
*[[Crouch Dash|Crouch Dash Cancel]] {{gameIcon|SSBU}} | |||
*{{h2|Kazuya (SSBU)/Neutral aerial|Ferps tech}} {{gameIcon|SSBU}} | |||
*[[Crouch Dash|Perfect Crouch Dash]] {{gameIcon|SSBU}} | |||
==In competitive play== | |||
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older [[tier list]]s, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered. | |||
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like [[wobbling]] being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction. | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Advanced techniques| ]] | [[Category:Advanced techniques| ]] |
Revision as of 22:37, March 10, 2024
![](https://ssb.wiki.gallery/images/thumb/0/0b/Fox_Waveshine.gif/200px-Fox_Waveshine.gif)
![](https://ssb.wiki.gallery/images/thumb/b/b6/FalcoDACUSgif.gif/200px-FalcoDACUSgif.gif)
An advanced technique is an action or series of actions that are complex and/or technically demanding enough to require a considerable amount of skill, which results in a benefit to the metagame of a character.
Advanced techniques mainly differ from standard techniques in that their presence was not directly mentioned in any official capacity prior to release, usually due to not being discovered or expected to be a big deal by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. In the broader context of video games in general, their use is an example of what is known as emergent gameplay. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the Ice Climbers' chain grabs and desynching techniques, and Fox's waveshine combos in Melee. Reliance of these techniques to shape top-level metagames and their often dubious origins is a common source of discontent among new and casual players.
List of advanced techniques
A list of techniques that are notably difficult to perform/require precise technical skill.
List of character-specific advanced techniques
A list of advanced techniques that can only be performed by one or a few characters.
Mario
Donkey Kong
Link
- Acid drop
- Bomb drop/C4
- Bomb launching
- Bomb recovery
- Bomb rocket
- Bomb wobbling
- Bombchu
- Boomerang cancel
- Boomerang superjump
- Chain dance
- Decagrab
- Dimensional Arrow
- Gale Guarding
- Ghost Arrow
- Goron roll
- Reverse angle boomerang
- Quickdraw
Samus
- Bomb jumping
- Bomb cancel
- Bomb curtain
- Wavebomb
- Multibomb
- Turnip Bomb
- Spider Ball
- Daughter Dash
- Super wavedash
- Super duper wavedash
- Goomy Zoomy
- Zoomy Leap
- Platform canceled missiles
- FHAISD missiles
- Instant Double Jump missiles
- Short hop fast fall missile
- Hylian Lowrider
- Decagrab
- Extended Grapple
- Reverse z-air
- Rising Grapple
- Tumble Grapple
- Instant Freefall Grapple
- Tether cancel
- Tether stall
- Tether sweetspot
- Aerial Interrupt
- Platform Cancel Nair
- Fire Wobbling
- Crouch Jab Cancel
- Unblockable f-smash
- Drag Down Up Air
- Battlefield Stall
Yoshi
- Double jump cancel
- Double jump cancel counter
- Dragonic Reverse
- Edge-cancelled eggs
- Egg Roll instant shield break
- Parry
- Shield break jump
- Super Jump (Yoshi)
Fox
- Chillin dash
- Dash shining
- Double shine
- Ledgehopped double laser
- Short hop laser
- Shine dropping
- Shine mines
- Wavelanded laser
- Waveshine
- Waveshine infinite
Pikachu
Luigi
Ness
Captain Falcon
- Gentleman
- Moonwalk
- Haxdash
- Edge Cancel Raptor Boost
- Dropzone Knee
- Lord Stomp
- Double jump refresh
- Tokyo drift
Peach
- Double jump cancel
- Float canceling
- Float double aerial
- Frozen turnip glitch
- Jump-canceled fast-falling
- Princess spiking
- Turnip Free Pull
Bowser
Ice Climbers
- Cheer cancel
- Desynching
- Freeze glitch
- Handoffs
- Ice block
- Nana airdodge storage
- Slip trumping
- Wobbling
Sheik
Zelda
Dr. Mario
Falco
- Chillin dash
- Double shine
- Ledgehopped double laser
- Short hop laser
- Shine dropping
- Shine mines
- Wavelanded laser
- Waveshine
Marth
Young Link
- Boomerang superjump
- Chain dance
- Dimensional Arrow
- Ghost Arrow
- Reverse angle boomerang
- Boomerang cancel
- Boomerang glide
- Hurricane dash
- Bombchu
- Bomb rocket
- Acid drop
- Goron roll
- Bomb drop/C4
- Bomb launching
Ganondorf
Mewtwo
Roy
Mr. Game & Watch
Meta Knight
Pit
Zero Suit Samus
Wario
- Aerial Bike drift
- Aerial Bike speed increase
- Bike jump cancel
- Bike loops
- Chopper hop
- Edge crashing
- Instant turnaround aerial Bike look cancel
- Wectoring
- Zibble dropping
- Zombie Bike glitch
Pokémon Trainer
Squirtle
Charizard
Diddy Kong
Lucas
Sonic
Olimar
R.O.B.
Toon Link
Villager
Mega Man
Wii Fit Trainer
Little Mac
Rosalina and Luma
Greninja
- Advanced-ledgetrump forced reversal on grapple (A-Level FROG)
- Shadow Sneak hitstun cancelling
- Spin walk
Mii Gunner
Pac-Man
Robin
Shulk
- Buffered deactivation
- Dial storage
- Monado Art intangible landing
- Monado Art landing lag cancel
- Monado Art ledge snap
- Monado Art run cancel
- Monado deactivated Art canceled up smash (MonaDACUS)
- Shadow I-frames
- Vision Sliding
Ryu / Ken
Cloud
Inkling
Simon/Richter
King K. Rool
- Bounce glitch
- Blunderbouncing
- Crown bouncing
- Crown canceling
- Crown jumping
- Crown landing
- Crown sliding
- Fake Shot Vacuum Cancel
- Vacuum Delay
Isabelle
Piranha Plant
Joker
Banjo & Kazooie
Terry
Steve
- /gamemode 1
- Anvil longhopping
- Anvil shorthopping
- Block cancel diamond craft (BCDC)
- Block hitstun cancelling
- Block no-impact landing (Block NIL)
- C-stick reverse up tilt after down throw (CRUD)
- Crafting table shield-drop
- Crafting table shield punish extension
- Double jump shortening
- Elytra boosting
- Elytra push induced cancel (EPIC)
- Empty phantom block throw cooldown reset (EPBTCR)
- Fall Guys Ultimate Knockout
- Fast resource wasting
- Feather falling
- Frozen anvil
- I want to die (IWTD)
- Melee wavelanding
- Mine abrupt dodge (MAD)
- Mine-block cancel
- Phantom block reverse (PBR)
- Phantom MLG
- Queen cancel
- Redstone footstool
- Redstone jumpsquat cancel
- Redstone walking
- Roblox Rush
- Shield at ledge trump (SALT)
- Spectator
- TNT gambling
- Turnaround block cancel (TBC)
- Turbo anvil cancel options (TACO)
- Warped trapdoor
- Yophey cart
Pyra / Mythra
Kazuya
In competitive play
Advanced techniques are an integral aspect of high-level play and are sometimes essential for survival in a tournament. While the actual practicality and effectiveness of each technique vary wildly, knowing how to use them is still considered beneficial. As evidenced by older tier lists, some characters' standings in the metagame can rise significantly whenever a new piece of tech that revolutionizes how they play is discovered.
That being said, reliance on these techniques is a source of controversy, particularly with low-level competitors and casual players. Some raise concern that those without knowledge of these techniques are at an inherent disadvantage while playing. Depending on specific situations, some might be physically incapable of performing some popular techniques, which is not necessarily fair. Some also claim that using these techniques "breaks the rules" of the game by not typically being intended gameplay mechanics, and a banning of nearly every technique has been debated at some point for these reasons. While there have been some extreme examples like wobbling being banned due to being degeneratlely over-powered, most are not nearly at that level. Also, mastering these techniques are not required to be successful at a competitive level; they simply provide advantages and sometimes become core gameplay features of other games, which is why most are allowed to be used without restriction.