Pac-Man (SSB4)/Dash attack: Difference between revisions
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==Overview== | ==Overview== | ||
Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his [[Bonus Fruit|key]]. While the move does have a windbox at its start, its effect is negligible. | Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his [[Bonus Fruit|key]]. While the move does have a windbox at its start, its effect is negligible. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Windbox|42}} | {{HitboxTableTitle|Windbox|42}} | ||
Line 82: | Line 80: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
Line 88: | Line 85: | ||
|3-9 | |3-9 | ||
|- | |- | ||
! | !Hits 1-2 | ||
|10-11, 20-21, 30 | |10-11, 20-21, 30 | ||
|- | |- | ||
! | !Hit 3 | ||
|30 | |||
|- | |||
!Interruptible | |||
|42 | |42 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |77 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=FlinchlessHitbox|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=36}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|flinchlesshitbox=y|interruptible=y}} | ||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Dash attacks (SSB4)]] | [[Category:Dash attacks (SSB4)]] |
Latest revision as of 01:33, April 13, 2022
Overview[edit]
Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his key. While the move does have a windbox at its start, its effect is negligible.
Hitboxes[edit]
Timing[edit]
Windbox | 3-9 |
---|---|
Hits 1-2 | 10-11, 20-21, 30 |
Hit 3 | 30 |
Interruptible | 42 |
Animation length | 77 |
Lag time |
Hitbox |
Flinchless hitbox |
Interruptible |
|