Pac-Man (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Pac-ManUpAir.gif|thumb|270px|Hitbox visualization showing Pac-Man's up aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from ''{{s|Wikipedia|Pac-Man World 2}}''. It is identical in function to up aerials of other characters, such as {{SSB4|Mario}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Captain Falcon}}, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack. | Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from ''{{s|Wikipedia|Pac-Man World 2}}''. It is identical in function to up aerials of other characters, such as {{SSB4|Mario}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Captain Falcon}}, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 52: | Line 51: | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1 | |||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
|9-16 | |9-16 | ||
|- | |- | ||
! | !Ending autocancel | ||
| | |32- | ||
|- | |||
!Interruptible | |||
|37 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |59 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=20}} | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=23}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=28}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Animation length | !Animation length | ||
|16 | |16 | ||
Line 80: | Line 83: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 00:24, April 13, 2022
Overview[edit]
Pac-Man performs a flip kick, hitting the opponents above him. It appears to be based off of the flip kick from Pac-Man World 2. It is identical in function to up aerials of other characters, such as Mario, Zero Suit Samus, and Captain Falcon, albeit slightly slower. It has similar combo potential, being able to combo into itself and up tilt, though it is often used as a finisher after landing a dash attack.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Hitboxes | 9-16 |
Ending autocancel | 32- |
Interruptible | 37 |
Animation length | 59 |
Landing lag[edit]
Animation length | 16 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|