Stamina Mode: Difference between revisions

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*When one brings an opponent to 0HP, the game will slow down temporarily and the opponent will use the [[Star KO]] scream.
*When one brings an opponent to 0HP, the game will slow down temporarily and the opponent will use the [[Star KO]] scream.
*A defeated character makes no sounds and can be knocked around. Since they remain on the stage when defeated, they can block projectiles.
*A defeated character makes no sounds and can be knocked around. Since they remain on the stage when defeated, they can block projectiles.
*Drone characters (such as the secondary [[Ice Climbers|Ice Climber]] and [[Pikmin (SSBB)|Pikmin]]) will blindly stand beside their defeated leader.
*Drone characters (such as the secondary [[Ice Climbers|Ice Climber]] and [[Pikmin (SSBB)|Pikmin]]) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber  or after (doesn't count as a KO). Also, Pikmin can still be killed.
*Certain [[Final Smash]]es cause an [[Undead Glitch]] when reduced to 0HP.
*Certain [[Final Smash]]es cause an [[Undead Glitch]] when reduced to 0HP.
*Because there is no results screen, the [[Master Hand glitch|Master Hand glitch]] does not freeze the game when a match ends.
*Because there is no results screen, the [[Master Hand glitch|Master Hand glitch]] does not freeze the game when a match ends.
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