Advanced technique: Difference between revisions
Tag: Mobile edit |
Tag: Mobile edit |
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*[[Edge Cape-cancel]] {{gameIcon|SSBB}} | *[[Edge Cape-cancel]] {{gameIcon|SSBB}} | ||
*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Super Jump Punch wall jump (Melee)]] {{gameIcon|SSBM}} | *[[Super Jump Punch wall jump (Melee)|Super Jump Punch wall jump]] {{gameIcon|SSBM}} | ||
====Link==== | ====Link==== | ||
Line 174: | Line 174: | ||
====Luigi==== | ====Luigi==== | ||
*[[Jab grab]] {{gameIcon|SSB}} | *[[Jab grab]] {{gameIcon|SSB}} | ||
*[[Super | *[[Super cyclone]] {{gameIcon|SSBU}} | ||
====Ness==== | ====Ness==== | ||
Line 244: | Line 244: | ||
====Wario==== | ====Wario==== | ||
*[[Bike loops]] {{gameIcon|SSBB}} | *[[Bike loops]] {{gameIcon|SSBB}} | ||
*[[Chopper | *[[Chopper hop]] {{gameIcon|SSBB}} | ||
*[[Edge crashing]] {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Edge crashing]] {{gameIcon|SSBB}} {{gameIcon|SSB4}} {{gameIcon|SSBU}} | ||
*[[Wectoring]] {{gameIcon|SSB4}} | *[[Wectoring]] {{gameIcon|SSB4}} | ||
Line 258: | Line 258: | ||
*[[Double Jump Cancel Z-air]] {{gameIcon|SSBU}} | *[[Double Jump Cancel Z-air]] {{gameIcon|SSBU}} | ||
*[[Magnet Pull]] {{gameIcon|SSBB}} | *[[Magnet Pull]] {{gameIcon|SSBB}} | ||
*[[Zap | *[[Zap jump]] {{gameIcon|SSBB}} | ||
*[[Wave zap]] {{gameIcon|SSBB}} | *[[Wave zap]] {{gameIcon|SSBB}} | ||
Line 266: | Line 266: | ||
====Olimar==== | ====Olimar==== | ||
*[[Bounce braking]] {{gameIcon|SSB4}} | *[[Bounce braking]] {{gameIcon|SSB4}} | ||
*[[Platform | *[[Platform pluck]] {{gameIcon|SSB4}} | ||
*[[Puppet | *[[Puppet smash]] {{gameIcon|SSB4}} | ||
*[[Short hop pikmin toss nair]] {{gameIcon|SSB4}} | *[[Short hop pikmin toss nair]] {{gameIcon|SSB4}} | ||
*[[Stickmin]] {{gameIcon|SSB4}} | *[[Stickmin]] {{gameIcon|SSB4}} | ||
*[[Winged | *[[Winged pikmin dash]] {{gameIcon|SSBU}} | ||
====R.O.B.==== | ====R.O.B.==== | ||
*[[Instant Charge-Canceling]]{{gameIcon|SSB4}} | *[[Instant Charge-Canceling]]{{gameIcon|SSB4}} | ||
*[[Robo Burner | *[[Robo-Burner boosting]] {{gameIcon|SSBU}} | ||
====Toon Link==== | ====Toon Link==== | ||
Line 287: | Line 287: | ||
*[[Header getup]] {{gameIcon|SSBU}} | *[[Header getup]] {{gameIcon|SSBU}} | ||
*[[Headwhiffing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | *[[Headwhiffing]] {{gameIcon|SSB4}} {{gameIcon|SSBU}} | ||
*[[Sashimi | *[[Sashimi wiggling]] {{gameIcon|SSB4}} | ||
*[[Teeter header]] {{gameIcon|SSBU}} | *[[Teeter header]] {{gameIcon|SSBU}} | ||
Line 314: | Line 314: | ||
====Cloud==== | ====Cloud==== | ||
*[[Instant Charge-Canceling]]{{gameIcon|SSB4}} | *[[Instant Charge-Canceling]]{{gameIcon|SSB4}} | ||
*[[Limit | *[[Limit dash]] {{gameIcon|SSB4}} | ||
====Simon / Richter==== | ====Simon / Richter==== |
Revision as of 11:53, January 4, 2020
An advanced technique is a series of actions, typically complex and/or difficult enough to require reasonable tech skill, that results in a benefit to the metagame of a character.
Advanced techniques mainly differ from standard techniques in that their presence was not discovered or expected by the game's designers. This often manifests itself in the form of advanced techniques being results of oversights or glitches, such as wavedashing and momentum cancelling. A strong or properly-applied advanced technique can radically alter a character's metagame - for example, the short hop fast fall l-cancel provides a significant speed boost to a player's aerial assault and helps to patch up holes in slower characters' offenses. Certain characters rely heavily on their specific advanced techniques, such as the Ice Climbers' chain grabs and desynching techniques, and Fox's waveshine combos in Melee. Reliance of these "exploits" to shape top-level metagames is a common source of discontent among new and casual players.
List of advanced techniques
A list of techniques that are notably difficult to perform/require precise technical skill.
List of character-specific advanced techniques
A list of advanced techniques that can only be performed by one or a few characters.
Mario
Link
Samus
Yoshi
- Double jump cancel
- Double jump cancel counter
- Dragonic Reverse
- Edge-cancelled eggs
- Parry
- Shield break jump
- Super Jump (Yoshi)
Fox
- Dash Shining
- Double shine
- Ledgehopped double laser
- Short hop laser
- Wavelanded laser
- Waveshine
- Waveshine infinite
Pikachu
Luigi
Ness
Peach
- Double jump cancel
- Float canceling (Melee)
- Float double aerial
- Frozen turnip glitch
- Turnip Free Pull
Bowser
Ice Climbers
Sheik
Zelda
Dr. Mario
Falco
Marth
Young Link
Ganondorf
Mewtwo
Mr. Game & Watch
Meta Knight
Pit
Wario
Squirtle
Diddy Kong
Lucas
Sonic
Olimar
R.O.B.
Toon Link
Mega Man
Wii Fit Trainer
Rosalina and Luma
Pac-Man
Robin
Shulk
- Dial Storage
- MonaDACUS
- Monado Art Buffered Deactivation
- Monado Art Intangible Landing
- Monado Art Landing Lag Cancel
- Monado Art Ledge Snap
- Monado Art Run Cancel
- Vision Sliding