Air dodge: Difference between revisions

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(Replacing page with 'do your own air dodging with the new "Freefall" X-box game')
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[[Image:Air dodge.png|right|thumb|300px|Snake performs an air dodge.]]'''Air dodging''' is a technique in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]] that does just as one would expect - it gives temporary [[invincibility frame]]s to the user in the air, preventing attacks from hitting him or her. It has sometimes been described as [[Sidestepping|sidestepping]] in midair.
do your own air dodging with the new "Freefall" X-box game
 
==In Super Smash Bros. Melee==
 
In Melee, an air dodge is performed by fully pressing [[L button|L]] or [[R button|R]] while in the air. Air dodging cannot be done if the character is tumbling or reeling. The air dodge halts the character's momentum, either leaving him or her hovering if the [[Control Stick]] is not tilted or giving the character a small boost in the direction of the Control Stick. This boost can aid one's [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge, and most [[up B]]s outreach the air dodge.
 
During the air dodge, the character cannot be hit by attacks, but then enters a [[helpless]] state and falls to the ground.
 
Air dodging into the ground is known as [[wavelanding]], which is the primary component of the [[wavedash]].
 
==In Super Smash Bros. Brawl==
 
In Brawl, the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to nudge the character by pressing the Control Stick. It simply grants brief invincibility along the character's current line of movement. Following the air dodge, characters are put in their neutral aerial state rather than the helpless state, and thus may attack, jump, or air dodge again following their initial air dodge.
 
The air dodge can also be used when a character is tumbling or reeling, and is often employed by players to enable action quicker than waiting out their knockback. Using the air dodge at this time does not reduce knockback, a rumour that was started when it was noticed that higher-level CPUs were doing it constantly.
 
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Revision as of 22:27, January 26, 2009

do your own air dodging with the new "Freefall" X-box game