Air dodge: Difference between revisions

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[[Image:Air dodge.png|right|thumb|300px|Snake performs an air dodge.]]'''Air dodging''' is a technique in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]] that grants temporary [[invincibility frame]]s to the user in midair.
[[Image:Air dodge.png|right|thumb|300px|Snake performs an air dodge.]]'''Air dodging''' is a technique in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]] that grants temporary [[invincibility frame]]s to the user in mid-air.


==In Super Smash Bros. Melee==
==In Super Smash Bros. Melee==


In Melee, an air dodge is performed by fully pressing the [[L button|L]] or [[R button]] while in the air. The air dodge halts the character's momentum, either leaving him or her hovering if the [[control stick]] is unpressed or giving the character a small boost in the direction of the control stick. This boost can aid ones [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge and most [[up B]]s outdistance the air dodge.
In Melee, an air dodge is performed by fully pressing the [[L button|L]] or [[R button]] while in the air. The air dodge halts the character's momentum, either leaving him or her hovering if the [[control stick]] is not tilted or giving the character a small boost in the direction of the control stick. This boost can aid one's [[recovery]], though most air dodging characters cannot [[sweet spot (ledge)|sweet spot]] the ledge, and most [[up B]]s outreach the air dodge.


During the air dodge, the character becomes briefly invulnerable to attack but then enters a [[helpless]] state and falls to the ground.
During the air dodge, the character becomes briefly invulnerable to attack, but then enters a [[helpless]] state and falls to the ground.


Air dodging into the ground is known as [[wavelanding]] and is a component of the [[wavedash]].
Air dodging into the ground is known as [[wavelanding]], and is a component of the [[wavedash]].


==In Super Smash Bros. Brawl==
==In Super Smash Bros. Brawl==

Revision as of 22:23, November 30, 2008

Snake performs an air dodge.

Air dodging is a technique in Super Smash Bros. Melee and Super Smash Bros. Brawl that grants temporary invincibility frames to the user in mid-air.

In Super Smash Bros. Melee

In Melee, an air dodge is performed by fully pressing the L or R button while in the air. The air dodge halts the character's momentum, either leaving him or her hovering if the control stick is not tilted or giving the character a small boost in the direction of the control stick. This boost can aid one's recovery, though most air dodging characters cannot sweet spot the ledge, and most up Bs outreach the air dodge.

During the air dodge, the character becomes briefly invulnerable to attack, but then enters a helpless state and falls to the ground.

Air dodging into the ground is known as wavelanding, and is a component of the wavedash.

In Super Smash Bros. Brawl

In Brawl, the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to boost the character by pressing the control stick. It simply grants brief invincibility along the character's line of movement. Following the air dodge, characters are put in their neutral aerial state rather than the helpless state, and thus may attack, jump, or air dodge again following their initial air dodge.