Air dodge: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Melee: I tried to make this page less confusing, but I fear that I may have made it worse. :()
No edit summary
Line 7: Line 7:


==Brawl==
==Brawl==
Air dodging is a confirmed technique to return in Brawl, though it has undergone some major changes. Dodging no longer puts the character in the helpless state - they are free to jump, attack and recover after the dodge is done. Also, dodging is now based on the momentum of the character; their speed and direction determines where they will end up after dodging. This deconfirms wavedashing in its current state for Brawl, but it is unknown if it will return in another form.
Air dodging is a confirmed technique to return in Brawl, though it has undergone some major changes. Dodging with a direction will move the character there and be similar to a ground sidestep with limited invincibility frames. However, once the fall resumes, the player is in a helpless state until he reaches the ground.


[[Category: Game Controls]]
[[Category: Game Controls]]

Revision as of 06:19, March 14, 2008

Speculation.png This article or section contains too much speculation.
SmashWiki is not speculative. This article/section has been marked for being excessively speculative or containing unverified information.
You can discuss this issue on the talk page or edit this page to add sources.

Air dodging is a technique introduced in Super Smash Bros. Melee, and confirmed to be reappearing in Super Smash Bros. Brawl. As its name suggests, it allows a player to dodge attacks in midair.

Melee

In Melee, an air dodge is performed by fully pressing either the L or R button while in the air. If no direction is held, the character will stop in midair, while holding a direction causes the character to move in that direction. In both situations, the character will get some frames of invincibility (the "dodge") - but after the dodge is finished, they become helpless. It can also be used as a recovery move, but the short distance traveled makes it somewhat ineffective.
Airdodging in a downward direction will bring you in contact with the ground, which can cause a character to slide a distance on the ground. Depending on the angle of the dodge, the traction of the character on the ground and your height from the ground. This is known as wavedashing.

Brawl

Air dodging is a confirmed technique to return in Brawl, though it has undergone some major changes. Dodging with a direction will move the character there and be similar to a ground sidestep with limited invincibility frames. However, once the fall resumes, the player is in a helpless state until he reaches the ground.