SSBU Icon.png

Persona (universe): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Sorry I couldn't do more. Too tired and hyped. Will probably come back if I can write a decent summary of Personas 3-5.)
Line 15: Line 15:
}}
}}
'''''Persona''''' is a series of role-playing games developed by Atlus. It is a sub-series of the ''Megami Tensei'' franchise. The games blend life simulation with dungeon crawling.
'''''Persona''''' is a series of role-playing games developed by Atlus. It is a sub-series of the ''Megami Tensei'' franchise. The games blend life simulation with dungeon crawling.
==Franchise description==
The ''Persona'' series began in 1996 as an experimental spin-off of the ''Megami Tensei'' series of RPGs. Departing from the traditional first-person gameplay and post-apocalyptic setting of its parent series, ''Persona'' games take place in a modern metropolis and focus on a party of high school students, each wielding the power of "Personas". Personas are described as "masks to wear through everyday life", and bestow the user with a guardian entity capable of magic and other supernatural abilities which takes the form of a mythological figure. The games take heavy symbolism from [[Wikipedia:Jungian psychology]], as well as the [[Wikipedia:tarot]] cards. Each game takes place in a separate locale and makes few direct reference to its predecessor, though various Persona recur from game to game, as does the series' mainstay location "The Velvet Room" and its mysterious master Igor. Inevitably, the protagonists end up confronting the supernatural being responsible for the game's central conflict, and defeat them in combat in order to resolve it. More modern Persona games (''3'' and onward) place additional emphasis on "Social Links", a visual-novel like system where the player character converses with various NPCs, including their party members, and helps them through the struggles of their individual character arcs. In turn, the strengthened bonds of the Social Links grant the main character additional power, such as new Personas to wield or added inventory to shops.
==Games with elements from or in the ''Super Smash Bros.'' series==


{{Universe}}
{{Universe}}
{{Persona universe}}
{{Persona universe}}
[[Category:Persona universe]]
[[Category:Persona universe]]

Revision as of 05:23, December 7, 2018

Persona (universe)
File:Persona logo.png
Developer(s) Atlus
P-Studio
Publisher(s) Atlus
Genre(s) Role-playing
Console/platform of origin PlayStation
First installment Revelations: Persona (1996)
Latest installment Persona Q2: New Cinema Labyrinth (2018)

Persona is a series of role-playing games developed by Atlus. It is a sub-series of the Megami Tensei franchise. The games blend life simulation with dungeon crawling.

Franchise description

The Persona series began in 1996 as an experimental spin-off of the Megami Tensei series of RPGs. Departing from the traditional first-person gameplay and post-apocalyptic setting of its parent series, Persona games take place in a modern metropolis and focus on a party of high school students, each wielding the power of "Personas". Personas are described as "masks to wear through everyday life", and bestow the user with a guardian entity capable of magic and other supernatural abilities which takes the form of a mythological figure. The games take heavy symbolism from Wikipedia:Jungian psychology, as well as the Wikipedia:tarot cards. Each game takes place in a separate locale and makes few direct reference to its predecessor, though various Persona recur from game to game, as does the series' mainstay location "The Velvet Room" and its mysterious master Igor. Inevitably, the protagonists end up confronting the supernatural being responsible for the game's central conflict, and defeat them in combat in order to resolve it. More modern Persona games (3 and onward) place additional emphasis on "Social Links", a visual-novel like system where the player character converses with various NPCs, including their party members, and helps them through the struggles of their individual character arcs. In turn, the strengthened bonds of the Social Links grant the main character additional power, such as new Personas to wield or added inventory to shops.

Games with elements from or in the Super Smash Bros. series