Skull Bash: Difference between revisions

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{{ArticleIcons|melee=yes|brawl=yes|ssb4=y}}
{{ArticleIcons|melee=yes|brawl=yes|ssb4=y|ssbu=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Skull Bash
|name=Skull Bash
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{{cquote|''Boost this attack's speed and power by holding the B Button before letting go of the button.''|cite=''Brawl''{{'}}s instruction manual}}
{{cquote|''Boost this attack's speed and power by holding the B Button before letting go of the button.''|cite=''Brawl''{{'}}s instruction manual}}
{{cquote|''Charge it to increase the power and distance.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Charge it to increase the power and distance.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Skull Bash''' ({{ja|ロケットずつき|Roketto Zutsuki}}, ''Rocket Headbutt'') is the [[side special move]] used by [[Pikachu]] in ''[[Super Smash Bros. Melee]]'', ''[[Brawl]]'' and ''[[Smash 4]]'', as well as {{SSBM|Pichu}} in ''Melee''.  
'''Skull Bash''' ({{ja|ロケットずつき|Roketto Zutsuki}}, ''Rocket Headbutt'') is the [[side special move]] used by [[Pikachu]] in ''[[Super Smash Bros. Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'' and ''[[Ultimate]]'', as well as [[Pichu]] in ''Melee'' and ''Ultimate''.  


It is similar in appearance to [[Luigi]]'s [[Green Missile]], only without the chance of a misfire and neither Pikachu nor Pichu can hold the charge infinitely, although in ''Melee'' and ''SSB4'', Green Missile cannot be held infinitely either. The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% damage, while a fully charged one can deal up to 29%. Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more [[damage]] and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%); when fully charged, the distance and knockback are tremendous, dealing almost 40% (close to a [[one-hit KO]]) and nearly covering the length of Final Destination. Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]].
It is similar in appearance to [[Luigi]]'s [[Green Missile]], only without the chance of a misfire and neither Pikachu nor Pichu can hold the charge infinitely, although in ''Melee'' and ''SSB4'', Green Missile cannot be held infinitely either. The move can be charged up to increase the damage and range of the attack. In Pikachu's case, an uncharged Skull Bash deals 8% damage, while a fully charged one can deal up to 29%. Pichu's Skull Bash can be charged for longer, thus traveling further and dealing more [[damage]] and [[knockback]], but [[recoil damage|hurts itself]] upon releasing (1%); when fully charged, the distance and knockback are tremendous, dealing almost 40% (close to a [[one-hit KO]]) and nearly covering the length of Final Destination. Pichu's Skull Bash is used in most [[Home-Run Contest]] strategies in lieu of the [[Home-Run Bat]].
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