Editing Zero Suit Samus (SSB4)

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|ranking = 6
|ranking = 6
}}
}}
:{{cquote|''Zero Suit Samus Zeroes In!''|cite=Introduction Tagline}}
:{{cquote|Zero Suit Samus Zeroes In!|cite=Introduction Tagline}}
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014,<ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which coincided with the 10th anniversary of the European release of ''{{s|metroidwiki|Metroid: Zero Mission}}''. Like {{SSB4|Sheik}}, Zero Suit Samus is now a standalone character, which means that she cannot activate or deactivate her [[Samus (SSB4)|Power Suit]] under any circumstances.
'''Zero Suit Samus''' ({{ja|ゼロスーツサムス|Zero Sūtsu Samusu}}, ''Zero Suit Samus'') is a playable character in ''[[Super Smash Bros. 4]]''. Her return to the series was announced during a [[Nintendo Direct|''Super Smash Bros.'' Direct]] on April 8th, 2014,<ref>[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which coincided with the 10th anniversary of the European release of ''{{s|metroidwiki|Metroid: Zero Mission}}''. Like {{SSB4|Sheik}}, Zero Suit Samus is now a standalone character, which means that she cannot activate or deactivate her [[Samus (SSB4)|Power Suit]] under any circumstances.


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**{{bugfix|The move's animation no longer gets cancelled when used on the ground while facing a 45° slope.}}
**{{bugfix|The move's animation no longer gets cancelled when used on the ground while facing a 45° slope.}}
*{{B|Gunship|Final Smash}}:
*{{B|Gunship|Final Smash}}:
**{{buff|Due to now being character separate from Samus, Zero Suit Samus has a new [[Final Smash]], Gunship. She boards [[metroidwiki:Samus Aran's Gunship|her Gunship]] and fires energy blasts from its cannons toward the stage, similarly to [[Grenade Launcher]]. Compared to [[Power Suit Samus]], it has a significantly longer duration, which makes it significantly more effective at damage racking in spite of its overall lower damage output (25% (spin)/10% (discharge) → 0.8% (hits 1-9)/10% (hit 10)). Unlike Power Suit Samus, it can be used for stage control.}}
**{{buff|Zero Suit Samus has a new [[Final Smash]], Gunship. She boards [[metroidwiki:Samus Aran's Gunship|her Gunship]] and fires energy blasts from its cannons toward the stage, similarly to [[Grenade Launcher]]. Compared to [[Power Suit Samus]], it has a significantly longer duration, which makes it significantly more effective at damage racking in spite of its overall lower damage output (25% (spin)/10% (discharge) → 0.8% (hits 1-9)/10% (hit 10)). Unlike Power Suit Samus, it can be used for stage control.}}


==Update history==
==Update history==
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|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|0.8}} (hits 2-6), {{ChargedSmashDmgSSB4|3}} (hit 7)
|usmashdmg={{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|0.8}} (hits 2-6), {{ChargedSmashDmgSSB4|3}} (hit 7)
|usmashdesc=Spins in place while twirling a whip of plasma overhead. It hits multiple times, has very minimal start-up lag, very long vertical range, and decent horizontal range near the tip of the whip. Altogether, these traits make it a useful anti-air attack. It can also act as a follow-up from down throw at low percentages. Although its last hit has very high knockback scaling, this is offset by said hit's very low damage output. As a result, its last hit does not KO aerial middleweights until 165% from anywhere on Final Destination in the ''3DS'' version, and at 154% in the ''Wii U'' version.
|usmashdesc=Spins in place while twirling a whip of plasma overhead. It hits multiple times, has very minimal start-up lag, very long vertical range, and decent horizontal range near the tip of the whip. Altogether, these traits make it a useful anti-air attack. It can also act as a follow-up from down throw at low percentages. Although its last hit has very high knockback scaling, this is offset by said hit's very low damage output. As a result, its last hit does not KO aerial middleweights until 165% from anywhere on Final Destination in the ''3DS'' version, and at 154% in the ''Wii U'' version.
|dsmashname=Slant Paralyzer<!--name from SSBU tips--> ({{ja|スラントパラライザー|Suranto Pararaizā}})
|dsmashname=Slant Paralyzer<!--name from SSBU tips-->
|dsmashdmg={{ChargedSmashDmgSSB4|8}} (near), {{ChargedSmashDmgSSB4|6}} (far)
|dsmashdmg={{ChargedSmashDmgSSB4|8}} (near), {{ChargedSmashDmgSSB4|6}} (far)
|dsmashdesc=Aims her {{s|metroidwiki|Paralyzer}} downward in front of herself and fires a [[Paralyze|paralyzing]] energy blast at the ground. When spaced correctly, it is safe on shield. It is a useful set-up option thanks to it briefly [[paralyze|paralyzing]] the opponent, with notable follow-ups including forward smash, a grab, or Boost Kick. With precise timing off-stage, it can also be used as a set-up into [[Flip Jump]] in order to meteor smash an opponent. At 60%-150%, two consecutive uncharged down smashes can lead into forward aerial, [[reverse aerial rush]]ed back aerial, up aerial, Flip Jump, and Boost Kick. However, these particular follow-ups require precise timing and for Zero Suit Samus to be very close to the opponent. It also lacks KO potential and, like {{SSB4|Mewtwo}} and {{SSB4|Ryu}}'s down smashes, only hits on one side. The blast can be [[absorb]]ed, but not [[reflect]]ed. Enemies knocked upward by down smash, cannot be paralyzed again by moves such as neutral special until they make contact with the stage again.
|dsmashdesc=Aims her {{s|metroidwiki|Paralyzer}} downward in front of herself and fires a [[Paralyze|paralyzing]] energy blast at the ground. When spaced correctly, it is safe on shield. It is a useful set-up option thanks to it briefly [[paralyze|paralyzing]] the opponent, with notable follow-ups including forward smash, a grab, or Boost Kick. With precise timing off-stage, it can also be used as a set-up into [[Flip Jump]] in order to meteor smash an opponent. At 60%-150%, two consecutive uncharged down smashes can lead into forward aerial, [[reverse aerial rush]]ed back aerial, up aerial, Flip Jump, and Boost Kick. However, these particular follow-ups require precise timing and for Zero Suit Samus to be very close to the opponent. It also lacks KO potential and, like {{SSB4|Mewtwo}} and {{SSB4|Ryu}}'s down smashes, only hits on one side. The blast can be [[absorb]]ed, but not [[reflect]]ed. Enemies knocked upward by down smash, cannot be paralyzed again by moves such as neutral special until they make contact with the stage again.
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|uairdmg=6.5%
|uairdmg=6.5%
|uairdesc=A bicycle kick. Thanks to its minimal start-up and ending lag, very low base knockback and very high knockback scaling, it boasts excellent juggling potential. It can combo into itself at low percentages and, with sufficient [[rage]], it can combo into Boost Kick after a second one has been landed, leading to a KO. By extension, its very knockback scaling also grants it KO potential in spite of its low damage output. It KOs middleweights at 144% while near the upper [[blast line]] of Final Destination in the ''3DS'' version, and at 136% in the ''Wii U'' version. However, its very low base knockback makes it unsafe on hit against characters that have a fast aerial attack to counter with.
|uairdesc=A bicycle kick. Thanks to its minimal start-up and ending lag, very low base knockback and very high knockback scaling, it boasts excellent juggling potential. It can combo into itself at low percentages and, with sufficient [[rage]], it can combo into Boost Kick after a second one has been landed, leading to a KO. By extension, its very knockback scaling also grants it KO potential in spite of its low damage output. It KOs middleweights at 144% while near the upper [[blast line]] of Final Destination in the ''3DS'' version, and at 136% in the ''Wii U'' version. However, its very low base knockback makes it unsafe on hit against characters that have a fast aerial attack to counter with.
|dairname=Slash Dive<!--name from SSBU tips--> ({{ja|スラッシュダイブ|Surasshu Daibu}})
|dairname=Slash Dive<!--name from SSBU tips-->
|dairdmg=6% (aerial), 5% (grounded), 5.5% (landing)
|dairdmg=6% (aerial), 5% (grounded), 5.5% (landing)
|dairdesc=A diagonal flying kick, similar to {{SSB4|Sonic}} and {{SSB4|Sheik}}'s down aerials. It is a [[meteor smash]] if her foot hits the opponent. However, it has the highest start-up lag out of her aerials. It is also a [[stall-then-fall]], which makes it extremely risky to use off-stage. Because of this, it is rarely used as a meteor smash and most of times, leads to a SD. Even when she lands on the ground, there is extremely high ending lag making it easy to punish Despite this, its extremely fast descent speed can enable it to counter a juggle if there is sufficient distance between Zero Suit Samus and the opponent.
|dairdesc=A diagonal flying kick, similar to {{SSB4|Sonic}} and {{SSB4|Sheik}}'s down aerials. It is a [[meteor smash]] if her foot hits the opponent. However, it has the highest start-up lag out of her aerials. It is also a [[stall-then-fall]], which makes it extremely risky to use off-stage. Because of this, it is rarely used as a meteor smash and most of times, leads to a SD. Even when she lands on the ground, there is extremely high ending lag making it easy to punish Despite this, its extremely fast descent speed can enable it to counter a juggle if there is sufficient distance between Zero Suit Samus and the opponent.
|zairname=[[Plasma Whip]] ({{ja|プラズマウィップ|Purazuma Wippu}})
|zairname=[[Plasma Whip]]
|zairdmg=3% (early), 6% (clean)
|zairdmg=3% (early), 6% (clean)
|zairdesc=Lunges in order to unleash a whip of plasma forward. It is the longest grab aerial in the game, making it excellent for spacing, recovering, edge-guarding and follow-ups. However, it has high ending lag in the air, and only the tip of the whip has a hitbox.
|zairdesc=Lunges in order to unleash a whip of plasma forward. It is the longest grab aerial in the game, making it excellent for spacing, recovering, edge-guarding and follow-ups. However, it has high ending lag in the air, and only the tip of the whip has a hitbox.
|grabname=Plasma Whip ({{ja|プラズマウィップ|Purazuma Wippu}})
|grabname=Plasma Whip
|grabdesc=Performs a kneeling lunge to unfurl a whip of plasma. The tip has more vertical range, which makes it useful even against small characters, who can otherwise crouch under the rest of the whip. Thanks to its duration, it can even grab opponents out of their rolls and sidesteps when timed precisely. Although Zero Suit Samus' grabs have long horizontal ranges, they are tied with [[Grapple Beam]] for having the highest amount of start-up lag in the game, and have the third highest amount of ending lag in the game even though it's not as long ranged as Samus'.
|grabdesc=Performs a kneeling lunge to unfurl a whip of plasma. The tip has more vertical range, which makes it useful even against small characters, who can otherwise crouch under the rest of the whip. Thanks to its duration, it can even grab opponents out of their rolls and sidesteps when timed precisely. Although Zero Suit Samus' grabs have long horizontal ranges, they are tied with [[Grapple Beam]] for having the highest amount of start-up lag in the game, and have the third highest amount of ending lag in the game even though it's not as long ranged as Samus'.
|pummelname=&nbsp;
|pummelname=&nbsp;
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|fsdmg=0.8% (hits 1-9), 10% (hit 10)
|fsdmg=0.8% (hits 1-9), 10% (hit 10)
|fsdesc=Summons [[metroidwiki:Samus Aran's Gunship|her Gunship]] from the background, and jumps into it as it flies off-screen. While Zero Suit Samus is piloting it, crosshairs appear on-screen, allowing her to fire a maximum of five energy blasts from her Gunship's cannons at any spot she chooses. When 15 seconds have passed, or when she has fired five shots, Zero Suit Samus will eject from her Gunship and descend from the sky.
|fsdesc=Summons [[metroidwiki:Samus Aran's Gunship|her Gunship]] from the background, and jumps into it as it flies off-screen. While Zero Suit Samus is piloting it, crosshairs appear on-screen, allowing her to fire a maximum of five energy blasts from her Gunship's cannons at any spot she chooses. When 15 seconds have passed, or when she has fired five shots, Zero Suit Samus will eject from her Gunship and descend from the sky.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 80
|rweight = 49-50
|dash = 1.7
|rdash = 11-15
|run = 2.1
|rrun = 5
|walk = 1.4
|rwalk = 5-6
|trac = 0.07
|rtrac = 3-5
|airfric = 0.008
|rairfric = 37-42
|air = 1.2
|rair = 6-7
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.085
|raddaccel = 8-10
|gravity = 0.12
|rgravity = 5-8
|fall = 1.7
|rfall = 12-13
|ff = 2.72
|rff = 13-14
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 44.5
|rjumpheight = 3
|shorthop = 21.354742
|rshorthop = 2-3
|djump = 44.199909
|rdjump = 5
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
===Tier placement and history===
Zero Suit Samus has been widely viewed as a top-tier character ever since ''SSB4'' was released. She became infamous for her highly rewarding grab combos that could lead into early KOs, varied methods of setting up KOs with her back and down throws, down smash, and Paralyzer, her ability to escape pressure with her aerial mobility and down special, and, as of update [[1.1.1]], the incredible safety of her electric attacks like her neutral aerial. However, she also has a few weaknesses, such as her laggy grab and lackluster ground game. Although players would often point out both her weaknesses and her representation only being above average for a perceived top-tier character, Zero Suit Samus' weaknesses were also perceived as negligible. Additionally, her top-tier status was supplemented by the efforts of dedicated professionals, most notably {{Sm|Marss}}, {{Sm|Nairo}}, {{Sm|Nick Riddle}}, {{Sm|Remzi}} and {{Sm|V115}}, who dominated their respective regions with her and whose tournament results had been sufficient enough to position her as the second best character in the game in the eyes of most players.
Zero Suit Samus has been widely been viewed as a top-tier character ever since ''SSB4'' was released. She became infamous for her highly rewarding grab combos that could lead into early KOs, varied methods of setting up KOs with her back and down throws, down smash, and Paralyzer, her ability to escape pressure with her aerial mobility and down special, and, as of update [[1.1.1]], the incredible safety of her electric attacks like her neutral aerial. However, she also has a few weaknesses, such as her laggy grab and lackluster ground game. Although players would often point out both her weaknesses and her representation only being above average for a perceived top-tier character, Zero Suit Samus' weaknesses were also perceived as negligible. Additionally, her top-tier status was supplemented by the efforts of dedicated professionals, most notably {{Sm|Marss}}, {{Sm|Nairo}}, {{Sm|Nick Riddle}}, {{Sm|Remzi}} and {{Sm|V115}}, who dominated their respective regions with her and whose tournament results had been sufficient enough to position her as the second best character in the game in the eyes of most players.


Nairo's efforts in particular have demonstrated the former points: he is one of the best ''SSB4'' players in the world, consistently achieves top 8 placings at major tournaments (most notably winning [[MLG World Finals 2015]]) and became the first person to eliminate {{Sm|ZeRo}}, the undisputed best player in the world at the time, from a tournament. Other notable placings included Nick Riddle placing 2nd at [[Paragon Orlando 2015]] and 7th at [[CEO 2015]], and Marss placing 7th at [[GENESIS 3]]. Thanks to these very strong tournament results, Zero Suit Samus was ranked 2nd on the first tier list.
Nairo's efforts in particular have demonstrated the former points: he is one of the best ''SSB4'' players in the world, consistently achieves top 8 placings at major tournaments (most notably winning [[MLG World Finals 2015]]) and became the first person to eliminate {{Sm|ZeRo}}, the undisputed best player in the world at the time, from a tournament. Other notable placings included Nick Riddle placing 2nd at [[Paragon Orlando 2015]] and 7th at [[CEO 2015]], and Marss placing 7th at [[GENESIS 3]]. Thanks to these very strong tournament results, Zero Suit Samus was ranked 2nd on the first tier list.
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However as of recently, Zero Suit Samus has had a huge spike in results thanks to {{Sm|Marss}} and {{Sm|Nairo}} placing top 2 at many major tournaments and most notably Nairo's win at [[Super Smash Con 2017]] while using Zero Suit Samus a majority of the tournament. Due to these impressive results and her ladder combos still being very frightening, her tier spot has been debated once again as many smashers claim that she should be ranked much higher due to her most recent results and these results being more impressive that characters ranked above her such as {{SSB4|Sheik}}, {{SSB4|Mario}}, {{SSB4|Rosalina}}, {{SSB4|Mewtwo}}, and {{SSB4|Marth}}. This is reflected by Zero Suit Samus's return to the top 10 on the fourth tier list, being ranked 6th. Some smashers however claim that despite her recent spike of results, her neutral and ground game hinder her enough to put her at a lower spot with players like {{Sm|ANTi}}, {{Sm|ESAM}}, {{Sm|Mr.R}} and {{Sm|ZeRo}} believe that she is overrated and that she shouldn't be ranked as high as she is especially since other characters like {{SSB4|Sheik}}, {{SSB4|Cloud}}, {{SSB4|Bayonetta}}, {{SSB4|Corrin}}, {{SSB4|Marth}}, {{SSB4|Fox}} and {{SSB4|Mewtwo}} win tournaments more consistently than she does.
However as of recently, Zero Suit Samus has had a huge spike in results thanks to {{Sm|Marss}} and {{Sm|Nairo}} placing top 2 at many major tournaments and most notably Nairo's win at [[Super Smash Con 2017]] while using Zero Suit Samus a majority of the tournament. Due to these impressive results and her ladder combos still being very frightening, her tier spot has been debated once again as many smashers claim that she should be ranked much higher due to her most recent results and these results being more impressive that characters ranked above her such as {{SSB4|Sheik}}, {{SSB4|Mario}}, {{SSB4|Rosalina}}, {{SSB4|Mewtwo}}, and {{SSB4|Marth}}. This is reflected by Zero Suit Samus's return to the top 10 on the fourth tier list, being ranked 6th. Some smashers however claim that despite her recent spike of results, her neutral and ground game hinder her enough to put her at a lower spot with players like {{Sm|ANTi}}, {{Sm|ESAM}}, {{Sm|Mr.R}} and {{Sm|ZeRo}} believe that she is overrated and that she shouldn't be ranked as high as she is especially since other characters like {{SSB4|Sheik}}, {{SSB4|Cloud}}, {{SSB4|Bayonetta}}, {{SSB4|Corrin}}, {{SSB4|Marth}}, {{SSB4|Fox}} and {{SSB4|Mewtwo}} win tournaments more consistently than she does.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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*{{Sm|Marss|USA}} (#16) - One of the Zero Suit Samus players in the world. Placed 1st at {{Trn|Midwest Mayhem 12}}, 2nd at both {{Trn|2GGT: KTAR Saga}} and {{Trn|The Big House 7}}, 3rd at {{Trn|Pound 2016}}, and 7th at {{Trn|CEO 2017}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Nairo}}, and {{Sm|Salem}}.
*{{Sm|Marss|USA}} (#16) - One of the Zero Suit Samus players in the world. Placed 1st at {{Trn|Midwest Mayhem 12}}, 2nd at both {{Trn|2GGT: KTAR Saga}} and {{Trn|The Big House 7}}, 3rd at {{Trn|Pound 2016}}, and 7th at {{Trn|CEO 2017}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Nairo}}, and {{Sm|Salem}}.
*{{Sm|Nairo|USA}} (#2) - The best Zero Suit player in the world. Placed 1st at {{Trn|MLG World Finals 2015}}, {{Trn|MomoCon 2016}}, {{Trn|Umebura Tokaigi Qualifier}}, {{Trn|Niconico Tokaigi 2017}}, {{Trn|Super Smash Con 2017}}.
*{{Sm|Nairo|USA}} (#2) - The best Zero Suit player in the world. Placed 1st at {{Trn|MLG World Finals 2015}}, {{Trn|MomoCon 2016}}, {{Trn|Umebura Tokaigi Qualifier}}, {{Trn|Niconico Tokaigi 2017}}, {{Trn|Super Smash Con 2017}}.
*{{Sm|Pepo|Spain}} - The best Zero Suit Samus players in Spain. Placed 5th at both {{Trn|Tech Republic III}} and {{Trn|Pool Fiction 2018}}, 17th at {{Trn|Smashdown World}}, and 25th at {{Trn|Syndicate 2016}} with wins over players such as {{Sm|LoNg0uw}} and {{Sm|Neath}}. Ranked 23rd on the [[European Smash 4 Power Rankings]].
*{{Sm|Pepo|Spain}} - T best Zero Suit Samus players in Spain. Placed 5th at both {{Trn|Tech Republic III}} and {{Trn|Pool Fiction 2018}}, 17th at {{Trn|Smashdown World}}, and 25th at {{Trn|Syndicate 2016}} with wins over players such as {{Sm|LoNg0uw}} and {{Sm|Neath}}. Ranked 23rd on the [[European Smash 4 Power Rankings]].
*{{Sm|quiK|Germany}} - The best Zero Suit Samus player in Europe. Placed 1st at {{Trn|Albion 3}}, 3rd at {{Trn|Smash Valley}}, 5th at {{Trn|SALT}}, 7th at {{Trn|Syndicate 2017}}, and 9th at {{Trn|Syndicate 2016}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Samsora}}, and {{Sm|Raito}}. Ranked 6th on the [[European Smash 4 Power Rankings]].
*{{Sm|quiK|Germany}} - The best Zero Suit Samus player in Europe. Placed 1st at {{Trn|Albion 3}}, 3rd at {{Trn|Smash Valley}}, 5th at {{Trn|SALT}}, 7th at {{Trn|Syndicate 2017}}, and 9th at {{Trn|Syndicate 2016}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Samsora}}, and {{Sm|Raito}}. Ranked 6th on the [[European Smash 4 Power Rankings]].
*{{Sm|shky|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 3rd at both {{Trn|Sumabato 27}} and {{Trn|Umebura Tokaigi Qualifier 1}}, 5th at {{Trn|Umebura BenQ ZOWIE Cup}}, and 7th at {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|ANTi}}, {{Sm|Abadango}}, and {{Sm|Tsu-}}. Ranked 18th on the [[JAPAN Power Rankings]].
*{{Sm|shky|Japan}} - One of the best Zero Suit Samus players in Japan. Placed 3rd at both {{Trn|Sumabato 27}} and {{Trn|Umebura Tokaigi Qualifier 1}}, 5th at {{Trn|Umebura BenQ ZOWIE Cup}}, and 7th at {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|ANTi}}, {{Sm|Abadango}}, and {{Sm|Tsu-}}. Ranked 18th on the [[JAPAN Power Rankings]].

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