Editing Yoshi (SSBU)

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As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's ''Yoshi's Story'' voice clips that were last used in ''Brawl''.
As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's ''Yoshi's Story'' voice clips that were last used in ''Brawl''.


Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him at the bottom of the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and it's his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and microspace effectively, as well as allowing him to have fantastic [[Edgeguarding|edgeguarding]] with his long lasting neutral air and [[Egg Throw]], with his neutral air also being a strong [[Out of shield|out of shield option]]. He also has high damage output due to his solid combo game, and he has a fantastic air game, with versatile and powerful aerials, like his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurances in ''Ultimate'', as not only he's heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with [[Egg Throw]] giving Yoshi some height whenever it is used, a high double jump, and a directional [[air dodge]] thanks to the new mechanic added into ''Ultimate''.
Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and it's his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and microspace effectively, as well as allowing him to have fantastic [[Edgeguarding|edgeguarding]] with his long lasting neutral air and [[Egg Throw]], with his neutral air also being a strong [[Out of shield|out of shield option]]. He also has high damage output due to his solid combo game, and he has a fantastic air game, with versatile and powerful aerials, like his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurances in ''Ultimate'', as not only he's heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with [[Egg Throw]] giving Yoshi some height whenever it is used, a high double jump, and a directional [[air dodge]] thanks to the new mechanic added into ''Ultimate''.


Despite these strengths, Yoshi still has several notable flaws, as due to possessing little amount of range, it can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, some of his special moves are also inconsistent, with [[Egg Roll]] being considered one of the worst [[special moves]] in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if a strong enough move hits Yoshi, it breaks armor and can potentially gimp him when he’s offstage, as his recovery options are limited. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.
Despite these strengths, Yoshi still has several notable flaws, as due to possessing little amount of range, it can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, some of his special moves are also inconsistent, with [[Egg Roll]] being considered one of the worst [[special moves]] in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if a strong enough move hits Yoshi, it breaks armor and can potentially gimp him when he’s offstage, as his recovery options are limited. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.

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