Editing Yoshi (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 56: | Line 56: | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Yoshi [[walk]]s faster (1. | *{{buff|Yoshi [[walk]]s slightly faster (1.14 (38) → 1.15).}} | ||
*{{ | *{{buff|Yoshi [[run]]s faster (1.5 (50) → 1.6).}} | ||
*{{buff|Yoshi's [[traction]] is | **{{buff|Yoshi's initial dash is also faster (1.2 (40) → 1.33), no longer being the slowest.}} | ||
*{{nerf|Yoshi's [[air speed]] is slower (1. | *{{buff|As with most of the returning veterans, Yoshi's [[traction]] is higher (0.048 (1.6) → 0.06), making it easier for him to punish [[out of shield]].}} | ||
*{{nerf|Yoshi's [[air acceleration]] is | *{{nerf|Yoshi's [[air speed]] is slower than his North American and PAL ''Smash 64'' counterparts (1.2 (40, JPN) / 1.32 (44, NA / PAL) → 1.2), no longer being the fastest.}} | ||
*{{ | *{{nerf|Yoshi's [[air acceleration]] is drastically lower (0.12 (4) → 0.048), making it the 7th lowest out of 26 characters.}} | ||
*{{buff|Yoshi [[jump]]s lower (37.492347 (1249.744907, JPN) / 36.109339 (1203.644643, NA) → 32.363776). Compared with the returning veterans, however, he jumps much higher, going from the 3rd (JPN) / 2nd (NA) lowest out of 12 characters to the 9th highest out of 26.}} | |||
*{{nerf|Yoshi's [[double jump]] has less knockback based [[armor]] (140 → 120), hindering its ability to protect Yoshi.}} | |||
*{{change|As with the returning veterans, Yoshi's [[gravity]] is higher (0.081 (2.7, JPN) / 0.084 (2.8, NA / PAL) → 0.093).}} | |||
*{{change|Yoshi's [[gravity]] | *{{change|As with the returning veterans, Yoshi [[falling speed|fall]]s faster (1.65 (55) → 1.93).}} | ||
*{{change|Yoshi [[falling speed|fall]]s faster (1. | **{{nerf|Yoshi's [[fast fall]]ing speed is also faster (2.64 (88) → 2.93). However, the difference between his falling speed and fast falling speed is lower than his Japanese ''Smash 64'' counterpart (increase: 60% (JPN) / 51.7% (NA / PAL) → 51.8%).}} | ||
**{{nerf| | *{{nerf|Yoshi is [[weight|lighter]] (115.053763 (0.93) → 108 (NTSC) / 111 (PAL)).}} | ||
*{{nerf|Yoshi is | |||
*{{nerf|Yoshi's tail now has a hurtbox. This makes Yoshi easier to hit in the back and makes his tail based attacks less disjointed.}} | *{{nerf|Yoshi's tail now has a hurtbox. This makes Yoshi easier to hit in the back and makes his tail based attacks less disjointed.}} | ||
*{{buff|Yoshi no longer suffers from [[shieldstun]], which along with the introduction of light shielding, makes him significantly less vulnerable to shield pressure and allows him to punish out of shield much sooner; even relative to the cast.}} | *{{buff|Yoshi no longer suffers from [[shieldstun]], which along with the introduction of light shielding, makes him significantly less vulnerable to shield pressure and allows him to punish out of shield much sooner; even relative to the cast.}} |