Editing Wolf (SSBU)

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'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''.  He was officially revealed on June 12th, 2018 alongside the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Wolf is classified as [[Fighter number|Fighter #44]], the last fighter number of the ''[[Super Smash Bros. Brawl]]'' [[veteran]]s.
'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''.  He was officially revealed on June 12th, 2018 alongside the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Wolf is classified as [[Fighter number|Fighter #44]], the last fighter number of the ''[[Super Smash Bros. Brawl]]'' [[veteran]]s.


Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role with new voice clips that mimic his portrayals from ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}'', and also voices {{SSBU|Falco}}.
Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role albeit with new voice clips that make Wolf sound akin to his appearance in ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}''.


Wolf is ranked 21st out of 82 on the current [[tier list]], placing him in the A tier. This is a moderate improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back aerial, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward aerial. His specials are also crucial to his gameplan: his {{b|Blaster|Wolf}} is a strong projectile that can force approaches and apply chip damage from a distance, acting as his primary tool in neutral, [[Wolf Flash]] and [[Fire Wolf]] offer quick recovery to the stage and serve as powerful finishers, and his {{b|Reflector|Wolf}}  is effective for extending combos as well as serving as his primary defense against zoning. Wolf also has excellent air mobility, allowing him to chase his opponents in the air with ease.
Wolf is ranked 21st out of 82 on the current [[tier list]], placing him in the A tier. This is a moderate improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back aerial, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward aerial. His specials are also crucial to his gameplan: his {{b|Blaster|Wolf}} is a strong projectile that can force approaches and apply chip damage from a distance, acting as his primary tool in neutral, [[Wolf Flash]] and [[Fire Wolf]] offer quick recovery to the stage and serve as powerful finishers, and his {{b|Reflector|Wolf}}  is effective for extending combos as well as serving as his primary defense against zoning. Wolf also has excellent air mobility, allowing him to chase his opponents in the air with ease.
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Wolf has received some of the most noticeable changes of any returning [[veteran]], similarly to {{SSBU|Link}} and {{SSBU|Mr. Game & Watch}}. In ''Brawl'', Wolf's moveset was rather unpolished compared to the cast, most likely due to his late inclusion, which Sakurai acknowledges was possible thanks to his popularity and similarities to the ''Star Fox'' cast. Likely because of this, most of Wolf's moveset has been significantly reworked to be more polished and further distinct him from {{SSBU|Fox}}. This has led to a much larger overhaul in Wolf's moveset compared to other veterans, as several of his attacks either have altered or completely new animations alongside mechanical changes. As a result, Wolf has received a large mix of buffs and nerfs in his transition from ''Brawl'', but has been considerably buffed overall.
Wolf has received some of the most noticeable changes of any returning [[veteran]], similarly to {{SSBU|Link}} and {{SSBU|Mr. Game & Watch}}. Aesthetically, most of his moveset has been reanimated to look more polished and further differentiated from {{SSBU|Fox}}. This has led to a much larger overhaul in Wolf's moveset compared to other veterans, as several of his attacks either have altered or completely new animations alongside mechanical changes. As a result, Wolf has received a large mix of buffs and nerfs in his transition from ''Brawl'', but has been considerably buffed overall.


Like most of the returning veterans, Wolf's [[initial dash]] is much faster, while his dash and [[air speed]] have been slightly increased. In addition to this, however, his [[fast falling]] speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. Coupled with his superior mobility are the buffs to his {{b|Blaster|Wolf}}, already an effective projectile in his previous appearance, and his new [[dash attack]]; the former's blasts deal more damage and knockback, while the latter covers much more horizontal range and is stronger. Both of these changes improve his [[neutral game]], now boasting one of the most respectable ones among the cast.
Like most of the returning veterans, Wolf's [[initial dash]] is much faster, while his dash and [[air speed]] have been slightly increased. In addition to this, however, his [[fast falling]] speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. Coupled with his superior mobility are the buffs to his {{b|Blaster|Wolf}}, already an effective projectile in his previous appearance, and his new [[dash attack]]; the former's blasts deal more damage and knockback, while the latter covers much more horizontal range and is stronger. Both of these changes improve his [[neutral game]], now boasting one of the most respectable ones among the cast.
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappo Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Scratch ({{ja|ワイルドスクラッチ|Wairudo Sukuratchi}})
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappo Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Scratch ({{ja|ワイルドスクラッチ|Wairudo Sukurachi}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=A crouching, low-level roundhouse kick. The move has rather decent range and quick speed, which make it useful for poking, pressuring, and denying approaches. Can be used to 2 frame punish the opponent, but is generally overshadowed by forward tilt in that regard. It also has the chance to [[trip]] at low percentages, which can lead into a grab or other attacks. However, it is Wolf's least damaging tilt attack.
|dtiltdesc=A crouching, low-level roundhouse kick. The move has rather decent range and quick speed, which make it useful for poking, pressuring, and denying approaches. Can be used to 2 frame punish the opponent, but is generally overshadowed by forward tilt in that regard. It also has the chance to [[trip]] at low percentages, which can lead into a grab or other attacks. However, it is Wolf's least damaging tilt attack.
|dashname=Shooting Kick ({{ja|シューティングキック|Shūtingu Kikku}})
|dashname=Shooting Kick ({{ja|シューティングキック|Shūttingu Kikku}})
|dashdmg=11% (clean), 8% (late)
|dashdmg=11% (clean), 8% (late)
|dashdesc=A front kick. Has decent start-up, but most importantly, it propels Wolf forward a considerable distance. This allows it to function as a reliable burst option to punish landings and whiffed moves, as well as follow up from other attacks. Hitting opponents close to Wolf launches them upward, allowing for up tilt at 0% and aerial follow-ups at low percentages. Conversely, hitting them near his foot launches them horizontally. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% while near the edge. It is also a reliable follow-up from down throw at low percentages. Due to its versatility, it is one of the most useful dash attacks in the game.
|dashdesc=A front kick. Has decent start-up, but most importantly, it propels Wolf forward a considerable distance. This allows it to function as a reliable burst option to punish landings and whiffed moves, as well as follow up from other attacks. Hitting opponents close to Wolf launches them upward, allowing for up tilt at 0% and aerial follow-ups at low percentages. Conversely, hitting them near his foot launches them horizontally. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% while near the edge. It is also a reliable follow-up from down throw at low percentages. Due to its versatility, it is one of the most useful dash attacks in the game.
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|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdesc=An inward slash. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable follow-ups. However, its low launching angle makes it an extremely potent tech-chasing move at higher percentages.
|fthrowdesc=An inward slash. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable follow-ups. However, its low launching angle makes it an extremely potent tech-chasing move at higher percentages.
|bthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukuratchi Appā}})
|bthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukurachi Appā}})
|bthrowdmg=6% (hit 1), 5% (throw)
|bthrowdmg=6% (hit 1), 5% (throw)
|bthrowdesc=Sets the opponent behind himself and launches them away with an ascending slash. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. However, its launching angle is mostly diagonal, making it somewhat easy to DI.
|bthrowdesc=Sets the opponent behind himself and launches them away with an ascending slash. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. However, its launching angle is mostly diagonal, making it somewhat easy to DI.

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