Editing Wizard's Foot

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:
Overall, Wizard's Foot is a very high risk, high reward move which is powerful when it lands in the right situations but the extreme risk of doing it makes it an incredibly situational move overall, with its main use being for recovering rather than using it as an attack.  
Overall, Wizard's Foot is a very high risk, high reward move which is powerful when it lands in the right situations but the extreme risk of doing it makes it an incredibly situational move overall, with its main use being for recovering rather than using it as an attack.  


{{clr}}
{{clear}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Line 39: Line 39:
In ''Super Smash Bros. Brawl'', Wizard's Foot has seen a plethora of changes. Ganondorf now grunts when using the move and the move has seen some slight changes to its speed. The move has more startup lag (with both versions now being frame 16) and it has slightly less active frames however, it also has one frame less ending lag, both on the ground and in the air.
In ''Super Smash Bros. Brawl'', Wizard's Foot has seen a plethora of changes. Ganondorf now grunts when using the move and the move has seen some slight changes to its speed. The move has more startup lag (with both versions now being frame 16) and it has slightly less active frames however, it also has one frame less ending lag, both on the ground and in the air.


The grounded version has seen numerous changes, with most of them hindering the move. The move has an updated animation where Ganondorf instead side-swings his right leg forward for the kick, and tucks in his body away from his direction when traveling forward. As Ganondorf is travelling forwards, his foot is positioned higher, which makes the move easier to low profile under. In ''Melee'', {{SSBM|Kirby}} and {{SSBM|Jigglypuff}} were the only characters who could crouch under the move and even they could get clipped by the move depending on what part of their crouching animation they were in. In ''Brawl'' however, pretty much every small character can crouch under the move and even characters like {{SSBB|Mario}} could occasionally crouch under it (despite the move's closer hitboxes being larger).  
The grounded version has seen numerous changes, with most of them hindering the move. The move has an updated animation where Ganondorf instead side-swings his right leg forward for the kick, and tucks in his body away from his direction when traveling forward. As Ganondorf is travelling forwards, his foot is positioned higher, which makes the move easier to low profile under. In ''Melee'', {{SSBM|Kirby}} and {{SSBM|Jigglypuff}} were the only characters who could crouch under the move and even they could get clipped by the move depending on what part of their crouching animation they were in. In ''Brawl'' however, pretty much every small character can crouch under the move and even characters like {{SSBB|Mario}} could occassionally crouch under it (despite the move's closer hitboxes being larger).  


The move's horizontal range is significantly shorter overall. The move's foot hitbox is not only smaller but it has been moved a lot closer to Ganondorf: so much so that the move does not even cover Ganondorf's foot anymore. This results in the move having deceptively short range and overall making it easier to intercept.  
The move's horizontal range is significantly shorter overall. The move's foot hitbox is not only smaller but it has been moved a lot closer to Ganondorf: so much so that the move does not even cover Ganondorf's foot anymore. This results in the move having deceptively short range and overall making it easier to intercept.  
Line 67: Line 67:
Overall, Wizard's Foot in ''Brawl'' is an interesting move. The grounded version is a much weaker move which can be a lot safer when used in the right situations while the aerial version is a lot stronger but it has lost utility in areas where it was useful before. The landing hit is stronger, safer and has more utility than it ever did previously. Wizard's Foot does have its uses, such as an Out of Shield option or as a mixup to approach but it is not the most spectacular move Ganondorf has either, making it a situation move overall.
Overall, Wizard's Foot in ''Brawl'' is an interesting move. The grounded version is a much weaker move which can be a lot safer when used in the right situations while the aerial version is a lot stronger but it has lost utility in areas where it was useful before. The landing hit is stronger, safer and has more utility than it ever did previously. Wizard's Foot does have its uses, such as an Out of Shield option or as a mixup to approach but it is not the most spectacular move Ganondorf has either, making it a situation move overall.


{{clr}}
{{clear}}


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Line 85: Line 85:
Overall, Wizard's Foot is a more rewarding move than it was in ''Brawl'' but the move has lost some of the utility it had before due to losing some of its exploits. It remains a risky approach option which can be difficult to land and can be easily punished if it does not hit.  
Overall, Wizard's Foot is a more rewarding move than it was in ''Brawl'' but the move has lost some of the utility it had before due to losing some of its exploits. It remains a risky approach option which can be difficult to land and can be easily punished if it does not hit.  


{{clr}}
{{clear}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Line 91: Line 91:
[[File:Ganondorf SSBU Skill Preview Down Special.png|thumb|Wizard's Foot shown by the Move List in ''Ultimate''.]]
[[File:Ganondorf SSBU Skill Preview Down Special.png|thumb|Wizard's Foot shown by the Move List in ''Ultimate''.]]


The move on the ground was significantly buffed in power and speed. The foot now does 16% damage and the leg does 14% (as opposed to the other way around in ''Brawl'' and ''Smash 4''), making the sweetspot easier to land overall which KOs around 93% near the edge of [[Final Destination]], with the sourspot only occurring when used at point-blank. The move was also sped-up with reduced ending lag on the ground, making it much less susceptible to being punished while also being a decent combo starter when used at low percentages. Its animation was also altered, with him bending his knee forward before kicking, being closer to its appearance in Melee, with Ganondorf travelling and kicking much closer to the ground, meaning that characters with a low crouch posture and smaller characters can no longer consistently low profile underneath his foot.
The move on the ground was significantly buffed in power and speed. The foot now does 16% damage and the leg does 14% (as opposed to the other way around in ''Brawl'' and ''Smash 4''), making the sweetspot easier to land overall which KOs around 93% near the edge of [[Final Destination]], with the sourspot only occuring when used at point-blank. The move was also sped-up with reduced ending lag on the ground, making it much less susceptible to being punished while also being a decent combo starter when used at low percentages. Its animation was also altered, with him bending his knee forward before kicking, being closer to its appearance in Melee, with Ganondorf travelling and kicking much closer to the ground, meaning that characters with a low crouch posture and smaller characters can no longer consistently low profile underneath his foot.


However, it no longer has a thigh hitbox. Additionally, both versions have significantly smaller hitboxes. This makes the move much harder to land, and makes the aerial version less effective at anti-juggling.
However, it no longer has a thigh hitbox. Additionally, both versions have significantly smaller hitboxes. This makes the move much harder to land, and makes the aerial version less effective at anti-juggling.


{{clr}}
{{clear}}


==Instructional quotes==
==Instructional quotes==
Line 156: Line 156:
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSBU)]]
[[Category:Ganondorf (SSBU)]]
[[es:Patada del hechicero]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)