Editing Wizard's Foot

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Many of the move's unintentional properties have been removed however. When the grounded version is used at the edge, Ganondorf will no longer go into the aerial ending animation. He will still go into it if he goes to one platform to another but this is more situational. When Ganondorf gets the aerial ending animation on the ground, he will still go into the animation transition frame but the animation frame functions differently. Ganondorf is now considered to be on the ground when this animation frame occurs. On the one hand, this does give Ganondorf instant access to his ground actions which he did not have before however, this also removes his instant access to his double jump and aerial Wizard's Foot. This subsequently removes Flight of Ganon which does not hurt the move too much but it does reduce the move's utility.  
Many of the move's unintentional properties have been removed however. When the grounded version is used at the edge, Ganondorf will no longer go into the aerial ending animation. He will still go into it if he goes to one platform to another but this is more situational. When Ganondorf gets the aerial ending animation on the ground, he will still go into the animation transition frame but the animation frame functions differently. Ganondorf is now considered to be on the ground when this animation frame occurs. On the one hand, this does give Ganondorf instant access to his ground actions which he did not have before however, this also removes his instant access to his double jump and aerial Wizard's Foot. This subsequently removes Flight of Ganon which does not hurt the move too much but it does reduce the move's utility.  


Ganondorf has also lost his ability to instantly quake which has removed the utility the landing hit previous had. Wizard's Foot can no longer be used as a somewhat fast Out of Shield option which can hit on both sides because of this, making it practically useless OoS, especially since forward tilt and dash attack are faster and stronger. Ganondorf can still instantly land with Wizard's Foot if he drops through a platform and immediately performs Wizard's Foot (and it can even work on any platform now) however, it functions in a different way that makes it practically useless. When Ganondorf instantly lands with Wizard's Foot, he will only land for one frame before falling through the platform again. As the landing hit comes out on frame 2, the landing hit does not come out in this situation, removing any utility this technique would have gained if the hitbox did come out. This especially hurts the move on moving platforms as Ganondorf could land and instantly get out the landing hitbox on them before. Altogether, these changes remove the utility the landing hit had previously with the move now only being useful to tack on some extra shield damage after an aerial Wizard's Foot.
Ganondorf has also lost his ability to instantly quake which has removed the utility the landing hit previous had. Wizard's Foot can no longer be used as a somewhat fast Out of Shield option which can hit on both sits because of this, making it practically useless OoS, especially since forward tilt and dash attack are faster and stronger. Ganondorf can still instantly land with Wizard's Foot if he drops through a platform and immediately performs Wizard's Foot (and it can even work on any platform now) however, it functions in a different way that makes it practically useless. When Ganondorf instantly lands with Wizard's Foot, he will only land for one frame before falling through the platform again. As the landing hit comes out on frame 2, the landing hit does not come out in this situation, removing any utility this technique would have gained if the hitbox did come out. This especially hurts the move on moving platforms as Ganondorf could land and instantly get out the landing hitbox on them before. Altogether, these changes remove the utility the landing hit had previously with the move now only being useful to tack on some extra shield damage after an aerial Wizard's Foot.


In earlier versions of the game, the grounded version retained its power from ''Brawl'' and while it had improved range, the move still failed to fully cover Ganondorf's foot. In version [[1.1.5]], the move received a damage and range buff which made it a stronger KO move as well as making it harder to intercept.
In earlier versions of the game, the grounded version retained its power from ''Brawl'' and while it had improved range, the move still failed to fully cover Ganondorf's foot. In version [[1.1.5]], the move received a damage and range buff which made it a stronger KO move as well as making it harder to intercept.

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