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Display title | User:DrakRoar/Evolution of aerial attacks in Smash |
Default sort key | DrakRoar/Evolution of aerial attacks in Smash |
Page length (in bytes) | 64,544 |
Namespace | User |
Page ID | 69465 |
Page content language | en - English |
Page content model | wikitext |
User ID | 1880 |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
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Page creator | DrakRoar (talk | contribs) |
Date of page creation | 21:13, March 19, 2016 |
Latest editor | SuperSqank (talk | contribs) |
Date of latest edit | 04:49, December 13, 2023 |
Total number of edits | 73 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The following is a compilation of all characters' landing lag and auto-cancel windows for their aerial attacks throughout the Smash games, as well as the first frame in which they hit. |
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