Editing Trophy Rush

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==Gameplay==
==Gameplay==
[[File:SSBWiiUTime.jpg|thumb|left|Trophy Rush being played by {{SSB4|Marth}} in {{forwiiu}}. Here, the timer has expired while in a Fever Rush.]]
[[File:SSBWiiUTime.jpg|thumb|left|Trophy Rush being played by {{SSB4|Marth}} in {{forwiiu}}. Here, the timer has expired while in a Fever Rush.]]
In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every six [[Gold (collectible)|Coins]] the player adds to the cost, with the maximum possible play time being 150 seconds (2:30) for 900 Coins.
In Trophy Rush, the player selects any character they wish, then selects how long they wish to play the game. The minimum length of time is 30 seconds, though it can be increased by one second for every six [[Gold (collectible)|Coins]] the player adds to the cost, with the maximum possible play time being 150 seconds (2:30).


In the actual game, the player is placed upon a thin platform that they can jump through, and grab the ledges on. They are tasked with destroying as many crates that fall onto the platform as possible. Two types of crates exist: standard wooden crates that are destroyed in one hit, and stone crates that require several hits to be destroyed. The geometry of these crates vary, and players can be pushed around by the crates depending on how stacks of them may fall.
In the actual game, the player placed upon a thin platform that they can jump through, and grab the ledges on. They are tasked with destroying as many crates that fall onto the platform as possible. Two types of crates exist: standard wooden crates that are destroyed in one hit, and stone crates that require several hits to be destroyed. The geometry of these crates vary, and players can be pushed around by the crates depending on how stacks of them may fall.


A line above the mode's main platform indicates how high the crates are allowed to pile up, and if the crates breach this line for more than five seconds, then the platform disappears, forcing the player to be KOed. In addition to this danger, bombs with a five-second fuse can fall onto the stage, certain boxes will shoot fire from one side if not destroyed within 3.5 seconds, and if the player stays in one place for too long, a ball of lightning falls from the sky. In addition to dealing knockback and damage to the player's character, these obstacles can also destroy the various crates that fall. Getting KOed for any reason on any blast line causes a deduction of fifteen seconds of play time for the first KO, then ten seconds for the second KO, and finally five seconds on any subsequent KOs; the lost time can also potentially end a player's chain, slowing their progress down.
A line above the mode's main platform indicates how high the crates are allowed to pile up, and if the crates breach this line for more than five seconds, then the platform disappears, forcing the player to be KOed. In addition to this danger, bombs with a five-second fuse can fall onto the stage, certain boxes will shoot fire from one side if not destroyed within 3.5 seconds, and if the player stays in one place for too long, a ball of lightning falls from the sky. In addition to dealing knockback and damage to the player's character, these obstacles can also destroy the various crates that fall. Getting KOed for any reason on any blast line causes a deduction of fifteen seconds of play time for the first KO, then ten seconds for the second KO, and finally five seconds on any subsequent KOs; the lost time can also potentially end a player's chain, slowing their progress down.

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