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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:SSBU Time.jpg|thumb|A time match at the Boxing Ring in {{forwiiu}}]]
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.
'''Time''' is a setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches an inevitable [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. The Time setting is the default match setting in all games except for the original ''Super Smash Bros.''.


If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and most importantly, the match.


The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]].
 
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console.
 
In the first three games, the timer would roll over 60 when matches longer than an hour were played. This was changed in ''Smash 4'', which added an extra digit to the timer if a match lasts longer than one hour.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
Time match SSB64.png|A time match in ''[[Super Smash Bros.]]''
SSB Time.png|A time match in ''Super Smash Bros.'' between {{SSB|Link}}, {{SSB|Donkey Kong}}, {{SSB|Mario}}, and {{SSB|Fox}} on [[Hyrule Castle]].
TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn.
TimeMatchmelee.png|A time match in ''Melee'' between {{SSBM|Ness}}, {{SSBM|Donkey Kong}}, {{SSBM|Pichu}} and {{SSBM|Mario}} on [[Corneria]]; here, Ness has just gained a point for KOing Mario, who loses a point in turn.
SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''.
SSBB Time.png|A time match in ''Brawl'' between {{SSBB|Bowser}}, {{SSBB|Sonic}}, {{SSBB|Zelda}}, and {{SSBB|Pit}} on the [[Halberd]].
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds.
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}} between {{SSB4|Mii Brawler}}, {{SSB4|Olimar}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Jigglypuff}} on [[Yoshi's Island (SSBB)|Yoshi's Island]] with only five seconds remaining.
SSBU Time.jpg|A time match {{forwiiu}}.
SmashWiiUFinal5Seconds.jpg|A time match in {{forwiiu}} between {{SSB4|Ryu}} and {{SSB4|Peach}} at {{SSB4|Final Destination}}; here, the timer shows the final five seconds of the match while Ryu scores a point for KOing Peach.
SSB43DSTime.jpg|Every time match finishes with a [[time out]]. When this occurs, then "TIME!" ("TIME UP!" in the Japanese version and original game) will appear onscreen with the [[announcer]] calling it to signal the end of the match.
</gallery>
</gallery>


==Trivia==
==Trivia==
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in ''Ultimate''.
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay.
*The [[Training mode]] in all the games is programmed as an infinite time match.
*The [[Training mode]] in all four games is programmed as an infinite time match.
*{{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match.
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]], as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in ''Ultimate'' with both types.
**In Moray Towers' case, this occurs if a regular song from either ''Splatoon'' game is used depending on which game in the ''Splatoon'' series.
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.


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[[Category:Multiplayer modes]]
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[[Category:Options]]
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