Editing Super Smash Bros. Ultimate

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''Ultimate'' continued the momentum of mainstream success started in ''Brawl'' and continued with the Wii U version, such as a mainstage presence at [[EVO]] and major tournaments dedicated to ''Ultimate'' often being the most watched events online, with ''Ultimate'' also frenquently being the most entered tournament in a series with other games. The scene also weathered the [[COVID-19 pandemic and its impact on competitive Smash|2020 COVID-19 pandemic]] and led the charge in normalizing online play as a legitimate form of competition.
''Ultimate'' continued the momentum of mainstream success started in ''Brawl'' and continued with the Wii U version, such as a mainstage presence at [[EVO]] and major tournaments dedicated to ''Ultimate'' often being the most watched events online, with ''Ultimate'' also frenquently being the most entered tournament in a series with other games. The scene also weathered the [[COVID-19 pandemic and its impact on competitive Smash|2020 COVID-19 pandemic]] and led the charge in normalizing online play as a legitimate form of competition.


The community has constructed a set of [[tournament legal (SSBU)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (three stocks and 6-8 minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair.
The community has constructed a set of [[tournament legal (SSBU)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (three stocks and 6-8 minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.


While the community uses [[tier list]]s to show which characters are the strongest and weakest, ''Ultimate'' remains one of the most well balanced games of the series. In one of Sakurai's video, "Average and Mediocre Are the Same Thing", he shows that the collected win rate battles from online play averages 50%. As of May 21, 2024, the highest win rate for a character is 51.43%, while the lowest for another is 47.18%. It is unspecified which characters bear these values, where are the remaining characters in the range, and how it is calculated precisely as its methods remain private.<ref>{{cite web|url=https://www.youtube.com/watch?v=KW4x-_Y8BmM|title=Average and Mediocre Are the Same Thing [Design Specifics]|date=May 21, 2024|accessdate=May 21, 2024|publisher=YouTube}}</ref>
While the community uses [[tier list]]s to show which characters are the strongest and weakest, ''Ultimate'' remains one of the most well balanced games of the series. In one of Sakurai's video, "Average and Mediocre Are the Same Thing", he shows that the collected win rate battles from online play averages 50%. As of May 21, 2024, the highest win rate for a character is 51.43%, while the lowest for another is 47.18%. It is unspecified which characters bear these values, where are the remaining characters in the range, and how it is calculated precisely as its methods remain private.<ref>{{cite web|url=https://www.youtube.com/watch?v=KW4x-_Y8BmM|title=Average and Mediocre Are the Same Thing [Design Specifics]|date=May 21, 2024|accessdate=May 21, 2024|publisher=YouTube}}</ref>

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