Editing Super Smash Bros. Ultimate
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*Waiting on a [[revival platform]] now gradually decreases the [[invincibility]] period of a character after they get off it, lasting only one second instead of two if they stay on it for the maximum duration. | *Waiting on a [[revival platform]] now gradually decreases the [[invincibility]] period of a character after they get off it, lasting only one second instead of two if they stay on it for the maximum duration. | ||
*[[Shield break]]ing does not grant the victim any intangibility if it happens during the [[Final countdown timer|last five seconds of a match]]. | *[[Shield break]]ing does not grant the victim any intangibility if it happens during the [[Final countdown timer|last five seconds of a match]]. | ||
*[[Sudden Death]] consists of the screen slowly zooming in, making the blast zones gradually shrink. It also appears to have a fixed camera angle, and the screen progressively gets covered in aesthetic flames, starting with the corners. This is presumably to balance the gameplay speed of Sudden Death across all stages, especially with large (such as [[Temple]] or [[New Pork City]]), autoscrolling (such as [[Mushroomy Kingdom]]), or [[Stage Builder]] stages. Raining [[Bob-omb]]s from ''Melee'' | *[[Sudden Death]] consists of the screen slowly zooming in, making the blast zones gradually shrink. It also appears to have a fixed camera angle, and the screen progressively gets covered in aesthetic flames, starting with the corners. This is presumably to balance the gameplay speed of Sudden Death across all stages, especially with large (such as [[Temple]] or [[New Pork City]]), autoscrolling (such as [[Mushroomy Kingdom]]), or [[Stage Builder]] stages. Raining [[Bob-omb]]s from ''Melee'', ''Brawl'' and ''SSB4'' are still present shortly after the screen has finished zooming in. | ||
**All characters participating in Sudden Death are ranked based on what time they are KO'd rather | **All characters participating in Sudden Death are ranked based on what time they are KO'd rather all KO'd characters being automatically ranked 2nd, much like ''Smash Bros.'' titles before ''SSB4''. | ||
*The length of a Timed Battle can be adjusted in 30-second increments between one and three minutes. | *The length of a Timed Battle can be adjusted in 30-second increments between one and three minutes. | ||
*[[Stamina Mode|Stamina]] battles are now part of the basic rule selection, allowing for combinations such as stamina with [[stock]]s. | *[[Stamina Mode|Stamina]] battles are now part of the basic rule selection, allowing for combinations such as stamina with [[stock]]s. |