Editing Super Smash Bros. Ultimate
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*[[Down tilt]]s can be reversed by holding the control stick diagonally down and back, allowing characters to quickly use them in the opposite direction without the need to stand up from [[crouch]]ing and turn around. | *[[Down tilt]]s can be reversed by holding the control stick diagonally down and back, allowing characters to quickly use them in the opposite direction without the need to stand up from [[crouch]]ing and turn around. | ||
*[[Smash attack]]s can be delayed for 2 additional seconds after reaching full charge. This is indicated by characters freezing in the last frame of their charging animation until the smash attack is released. | *[[Smash attack]]s can be delayed for 2 additional seconds after reaching full charge. This is indicated by characters freezing in the last frame of their charging animation until the smash attack is released. | ||
*[[Up smash]]es and [[up special]]s | *[[Up smash]]es and [[up special]]s can be used [[out of shield]] without jumping. | ||
*[[Aerial attack]]s can be performed while hanging onto a {{b|ladder|stage element}}, a property known officially as a "ladder attack". | *[[Aerial attack]]s can be performed while hanging onto a {{b|ladder|stage element}}, a property known officially as a "ladder attack". | ||
*[[Frame cancel]]ing has been removed. | *[[Frame cancel]]ing has been removed. |