Editing Super Smash Bros. Ultimate

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*Many [[taunt]]s have been sped up or shortened, with some longer taunts, such as {{SSBU|Mario}} and {{SSBU|Zelda}}'s up taunts, have been replaced with entirely new ones altogether, allowing characters to act out of them much quicker, with universal [[interruptibility]] on frame 50. However, this does not apply to damaging taunts, such as {{SSBU|Luigi}}'s down taunt.
*Many [[taunt]]s have been sped up or shortened, with some longer taunts, such as {{SSBU|Mario}} and {{SSBU|Zelda}}'s up taunts, have been replaced with entirely new ones altogether, allowing characters to act out of them much quicker, with universal [[interruptibility]] on frame 50. However, this does not apply to damaging taunts, such as {{SSBU|Luigi}}'s down taunt.
*The effectiveness of every [[tether recovery]] has been nerfed, as they can no longer be performed at any point during [[air dodge]]s, nor can they skip the lag incurred upon grabbing an edge.
*The effectiveness of every [[tether recovery]] has been nerfed, as they can no longer be performed at any point during [[air dodge]]s, nor can they skip the lag incurred upon grabbing an edge.
*[[Custom special move]]s have been removed (with exception of {{SSBU|Mii Fighter}}s).
*[[Custom special move]]s have been removed (with exception of {{SSBU|Mii Fighter}}s). (Sakurai, please explain.)
*All [[RCO lag]]s on special moves have been removed.
*All [[RCO lag]]s on special moves have been removed.
*[[Final Smash]]es are quicker overall, with versions granting a controllable transformation being removed, so players can return to fighting quickly. As a result, many fighters have either new Final Smashes altogether (such as the [[Landmaster]] being replaced by [[Team Star Fox|an Arwing]] [[Team Star Wolf|cutscene]]) or different functionality to their returning Final Smash (such as [[Octopus]] dragging opponents offstage immediately after being activated).
*[[Final Smash]]es are quicker overall, with versions granting a controllable transformation being removed, so players can return to fighting quickly. As a result, many fighters have either new Final Smashes altogether (such as the [[Landmaster]] being replaced by [[Team Star Fox|an Arwing]] [[Team Star Wolf|cutscene]]) or different functionality to their returning Final Smash (such as [[Octopus]] dragging opponents offstage immediately after being activated).

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