Editing Sticker

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The maximum number of stickers the player can collect per battle is 255, and exceeding this limit will get rid of the stickers the player had collected at the time. The reason for this limit is a {{iw|wikipedia|wrapping|overflow}} issue; the per-battle sticker count is stored in a single byte, and when the count goes above 255 ([[wikipedia:Binary number|binary]] 11111111) to 256 (binary 100000000), only the last 8 bits (digits) are stored, setting the count to 0.
The maximum number of stickers the player can collect per battle is 255, and exceeding this limit will get rid of the stickers the player had collected at the time. The reason for this limit is a {{iw|wikipedia|wrapping|overflow}} issue; the per-battle sticker count is stored in a single byte, and when the count goes above 255 ([[wikipedia:Binary number|binary]] 11111111) to 256 (binary 100000000), only the last 8 bits (digits) are stored, setting the count to 0.


==Power-ups==
==Power-Ups==
[[File:stickerMenu.png|left|thumb|Stickers being placed on a trophy base.]]
[[File:stickerMenu.png|left|thumb|Stickers being placed on a trophy base.]]
On Friday, Jan 18th 2008, [[Smash Bros. DOJO!!]] announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for The Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing).
On Friday, Jan 18th 2008, [[Smash Bros. DOJO!!]] announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for The Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing).


[[File:Stick.jpg|thumb|A sticker as an in-game item, with {{SSBB|Yoshi}} about to grab it.]]
[[File:Stick.jpg|right|thumb|A sticker as an in-game item, with {{SSBB|Yoshi}} about to grab it.]]
Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage.  
Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage.  


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The formula for the damage multiplier is:
The formula for the damage multiplier is:


<big><big><math>r={v \over 80}+1</math></big></big>
[[File:StickerAttackFormula.svg|125px|class=invert]]


[Specials: Indirect] Attack is an exception and uses:
[Specials: Indirect] Attack is an exception and uses:


<big><big><math>r={v \over 40}+1</math></big></big>
[[File:StickerIndirectAttackFormula.svg|125px|class=invert]]


Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier; '''r''' cannot be greater than 25.675, though this can't be reached without hacking. For example, a sticker with a value of 20 will deal 1.25× damage compared to base damage. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).
Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier; '''r''' cannot be greater than 25.675, though this can't be reached without hacking. For example, a sticker with a value of 20 will deal 1.25× damage compared to base damage. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).
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|{{TypeIcon|Energy}}||[Energy] Attack||Increases the damage done by [[energy|energy-based]] attacks such as Fox's {{b|Blaster|Fox}}.
|{{TypeIcon|Energy}}||[Energy] Attack||Increases the damage done by [[energy|energy-based]] attacks such as Fox's {{b|Blaster|Fox}}.
|-
|-
|{{TypeIcon|Magic}}||[Magic] Attack||Increases the damage done by [[magic (type)|magical]] attacks. Only {{SSBB|Peach}} and {{SSBB|Zelda}} can apply stickers with this effect.
|{{TypeIcon|Magic}}||[Magic] Attack||Increases the damage done by [[magic]]al attacks. Only {{SSBB|Peach}} and {{SSBB|Zelda}} can apply stickers with this effect.
|-
|-
|{{TypeIcon|PK}}||[PK] Attack||Increases the damage done by [[PK]]-based attacks. Only {{SSBB|Ness}} and {{SSBB|Lucas}} can apply stickers with this effect.
|{{TypeIcon|PK}}||[PK] Attack||Increases the damage done by [[PK]]-based attacks. Only {{SSBB|Ness}} and {{SSBB|Lucas}} can apply stickers with this effect.
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The formula for damage reduction is:
The formula for damage reduction is:


<big><big><math>r=-{v \over 80}+1</math></big></big>
[[File:StickerResistanceFormula.svg|125px|class=invert]]


Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier. For example, a sticker with a reduction of 20 will cause attacks to be scaled to 0.75 of the original damage, or a damage reduction of 25%. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).  
Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier. For example, a sticker with a reduction of 20 will cause attacks to be scaled to 0.75 of the original damage, or a damage reduction of 25%. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).  
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!Icon||Effect!!Description!!Meaning of value
!Icon||Effect!!Description!!Meaning of value
|-
|-
|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula <math>1+{v \over 200}</math>; it ranges from 4 to 53.
|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula <code>v/200 + 1</code>; it ranges from 4 to 53.
|-
|-
|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula <math>1-{v \over 200}</math>; it ranges from 6 to 57.
|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula <code>v/200 - 1</code>; it ranges from 6 to 57.
|-
|-
|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined.
|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined.
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|image=Stickers - Brawl Trophy.png
|image=Stickers - Brawl Trophy.png
|desc=In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly--they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
|desc=In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly--they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
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*A [[Media:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in {{for3ds}}, stickers and [[CD]]s are collectable, and one can see where trophies originated, all of which are false.
*A [[Media:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in {{for3ds}}, stickers and [[CD]]s are collectable, and one can see where trophies originated, all of which are false.
*{{SSBB|Pokémon Trainer}} (via {{SSBB|Squirtle}}) is the only character that can equip Water-enhancing stickers, despite {{SSBB|Mario}}'s [[F.L.U.D.D.]] also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage.
*{{SSBB|Pokémon Trainer}} (via {{SSBB|Squirtle}}) is the only character that can equip Water-enhancing stickers, despite {{SSBB|Mario}}'s [[F.L.U.D.D.]] also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage.
*In ''Brawl''{{'}}s [[Boss Battles]] mode, the player is unable to earn or use any sticker.
*In ''Brawl''{{'}}s [[Boss Battles Mode]], the player is unable to earn or use any sticker.


==See also==
==See also==

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