Editing Stamina Mode
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'''Stamina''' is a gameplay option that replaces the traditional ''Super Smash Bros.'' [[damage]] percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was a [[Special Smash|Special mode]] option prior to ''[[Super Smash Bros. Ultimate]]'', where it became a standard rule option. Battles with Stamina rules also appear in some [[event match|event matches]], one possible [[Smash Run]] Final Battle, and some [[spirit]] battles. | '''Stamina''' is a gameplay option that replaces the traditional ''Super Smash Bros.'' [[damage]] percentage with a "HP gauge" similar to the life bars of conventional fighting games, which must be depleted to defeat characters. Stamina was a [[Special Smash|Special mode]] option prior to ''[[Super Smash Bros. Ultimate]]'', where it became a standard rule option. Battles with Stamina rules also appear in some [[event match|event matches]], one possible [[Smash Run]] Final Battle, and some [[spirit]] battles. | ||
In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are | In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are KO'd, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. From ''[[Super Smash Bros. Melee]]'' to ''[[Super Smash Bros. 4]]'', characters in Stamina only have a single life, but in ''Ultimate'', the mode can be used with [[stock]]s; when a character reaches 0 HP, they will be [[Instant KO|instantly KO'd]] and [[revival platform|respawn]] for as long as they have stocks remaining. When a character is defeated, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are KO'd (or defeated by a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backward or on their knees; otherwise, they will simply begin [[tumbling]] outside of player control, entering their prone state when landing on solid ground. | ||
Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with a [[blast KO]] as usual. In ''SSB4'', defeated characters can also be eliminated completely if the victim is trapped in certain hazards such as [[Danger Zone]]s. Any helper characters, such as {{b|Pikmin|species}}, will still stay next to the knocked-out combatant, with the exception of [[Luma]], who will be KO'd alongside [[Rosalina]], and the partner [[Ice Climbers|Ice Climber]] in ''Ultimate'', who will be KO'd alongside the leader. In ''Ultimate'', defeated fighters will explode after a brief moment, removing them from the battlefield. | Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with a [[blast KO]] as usual. In ''SSB4'', defeated characters can also be eliminated completely if the victim is trapped in certain hazards such as [[Danger Zone]]s. Any helper characters, such as {{b|Pikmin|species}}, will still stay next to the knocked-out combatant, with the exception of [[Luma]], who will be KO'd alongside [[Rosalina]], and the partner [[Ice Climbers|Ice Climber]] in ''Ultimate'', who will be KO'd alongside the leader. In ''Ultimate'', defeated fighters will explode after a brief moment, removing them from the battlefield. |